Explore scripts for survival and roleplay servers, vehicle and ped assets, and the Discord bot.
Build full missions from inside the game with no config files and no restarts. Place quest-giver NPCs, write voiced dialogue, chain objectives from a quick delivery to a multi stage heist with cinematic cameras, and share your work with other servers through the community catalog.
Build skill trees in-game with prerequisites, XP rewards and configurable perks. Other resources can read levels and effects or grant XP through exports.
Owned vehicles stay where their driver left them, with mods, fuel and damage, through disconnects and restarts. Includes distance-based streaming, a GPS item, a tracker scanner and a staff panel.
A grid inventory add-on for ox_inventory with clothing slots, armor plates, backpacks, an item wheel, 3D trunk placement and in-game item, shop and crafting management.
A radio world you build out of antennas. Tune to frequencies, run a dual-channel handset, raise antennas and jamming towers, hack rival towers to cut their reception, and put live stations on speaker zones, boomboxes and PA speakers that keep playing on their own once autoplay is set up.
Display carried weapons and configured props on player bodies. Staff set default positions in-game, players adjust their own offsets, and nearby players see weapon attachments and tints.
Body-part wounds, bleeding, blood groups, fractures and staged diseases. Players treat themselves, medics read detailed scans and use job-locked treatments. Downed and death states, life points and named respawn tents.
Build every shop and trader from inside the game. Place the vendor, dress it, stock the shelves and save. Limited stock counts down live, traders can rotate between spots and keep opening hours, and single items unlock with jobs or skills.
Plant seeds on the surfaces you allow, water and fertilize crops, then harvest them. Configure growth, yield, grow zones and drug fields from an in-game plant designer.
Raidable NPC camps built from an in-game creator. Camps wake up when players arrive, fight back with patrols and stealth detection, can turn into zombie hordes, drop locked and keyed loot, and respawn on their own.
Set snap traps and animated cage traps across the map. Snap traps bait wildlife in close for the hunt; cage traps slam shut and hold the catch. Cages take players too when you switch it on. Traps wear down with use and need repairing, and each bait pulls its own set of species.
Send a cargo plane or helicopter to deliver a parachute crate. Players open it with a tool or minigame and claim loot one slot at a time. Set timers for each zone, call drops with flares and configure them in game.
Four map designs for FiveM, with an on-screen viewer and an interactive paper map in hand. Reveal the map as you explore, save notes, share markers and choose your server's native radar style.
Craft from a monitor on the workbench with alternative ingredients, blueprints, timed queues and optional skill requirements. Staff build recipes, benches and community projects in game.
Place recycling machines that turn junk into materials. Players run jobs on a screen on the machine, and staff manage stations, recipes, upgrades and settings from an in-game panel.
Give every gun on your server its own kick. ML Recoil controls camera recoil, climbing spray, aim sway and movement accuracy per weapon, and retunes damage without touching any game file. A trained shooter can earn a steadier aim through ML Skills.
A journal with exploration entries, player notes and drawings. Unlock pages through discoveries and let other resources add or read entries through exports.
Write notes, pin photos, stamp evidence and connect clues with red string on shared in-world boards. Nearby players see the same board surface.
Add interactive screens to configured computer props, with desktop apps or single-screen kiosks. Includes hacking minigames, quizzes, door controls, locked files and shared viewing.
Build lootable zones in the world with a visual editor instead of editing config files. Rotate categories on a timer, gate loot behind skill checks and tools, reward XP, alert the police, open lootbox stashes and tune every drop from one panel.
Configure loot for world objects, dead NPCs and animals from an in-game editor. Includes hunting rules, tool wear, minigames, exclusion zones, stashes and optional Skills XP.
Stage machinima scenes inside your server. Fly a free camera, place actors and cars, set the camera moves, then play the scene back or render it to a video file.
Track felt temperature from weather, time, clothing and shelter. Includes vehicle climate control, rain and swimming wetness, warming or cooling items and custom temperature zones.
Mark areas of your map as radioactive. Players read radiation through a handheld Geiger counter with a live screen and battery. Configure protective clothing, vehicle protection, cures and immunity items, with contamination saved per player.
Physical crafting stations players build and use in the world. Each one runs on its own fuel, wears down with use, and burns whatever sits inside too long. A five tier mastery system rewards the people who keep crafting, cooking faster and giving them a longer window before food and metal turn to waste.
26 infected and mutant ped models for survival servers. Pure streaming, zero dependencies, one prefix for every spawn name.
Place tanks for water, fuel or other configured liquids. Fill and drain containers, read the in-world gauge, collect rain and repair worn tanks.
An on-screen overlay that names the area, the street and the time the moment a player crosses into it. Players drag it where they want, scale it with the wheel, and keep their layout between sessions. Themes, entry animations, a real clock and visit counters that remember every place they have been.
Scavenge fuel from parked vehicles, wrecks and rotating gas stations. Refill jerry cans, match the fuel to the vehicle and manage consumption, tank damage and electric charging.
Diagnose worn parts, repair vehicles and fit performance upgrades, engine swaps, stance and nitrous. Set job access, workshop rules and part wear in the config.
Drop a bare chassis in the world and build a real, drivable, owned vehicle part by part. Carry the engine in on a hoist, bolt on wheels, doors, seats and more, then watch a cinematic reveal. Solo, crew or open builds, optional wreck salvage for parts, full in-game admin panel.
Development preview. Not yet available to buy. Browse GTA tattoos on a 3D character, create custom artwork and manage access, factions and uses from an admin panel.
Development preview. Not yet available to buy. Let players paint their own guns in-game. Freehand draw, stickers, text and images on a live 3D preview, native GTA tints and MK2 camo, a procedural skin gallery, a per-weapon library that keeps every skin they own, and an optional credit, code and pack economy you can switch on.
Capture clothing, prop and vehicle images inside FiveM, with batch runs for inventory icons and a photo studio for scenes and outfit shots.
Development preview. Build survival bases with snapping structural pieces, cupboard ownership, upkeep and decay. Add a power grid, coded locks, raids, defenses and elevators.
Smelter Stations and Liquid Stations in one pack: fuel-powered furnaces and placeable liquid tanks, with wear and repairs.
Loot Zones and Loot Props in one pack: configure loot areas, searchable world objects, NPC loot and hunting.
Create missions that award skill XP and workbench recipes that require those skills. Includes Missions, Skills and Crafting, each with an in-game editor.
Radiation Zone, Climatic Vitals and Health System in one bundle: configurable contamination, temperature, weather effects and injuries for a FiveM survival server.
Missions, Skills, Crafting, Loot Zones and Loot Props in one bundle, with in-game editors and configurable skill requirements and XP rewards.
Place recyclers, fuel-powered smelters and liquid tanks in the world. Configure their inputs and outputs, wear and repair costs.
All seven Survival Clothing packs for €249. Save €100.93 on 1,006 male and female models, each with four finishes.
Master Video on a monthly bill. Fly a free camera, place actors and cars, set the camera moves and let recorded action play back on cue, for as long as you keep the plan. Cancel from your dashboard whenever you want.
Eleven apocalypse vehicles for FiveM, each with a three-step build from lightly beaten to fully armored. Explore the vehicles and their upgrade parts in the configurator.
The full 26 model pack for a monthly fee instead of the one off license. Cancel whenever you want.
255 jacket models, each with clean, bloodied, dirty and patched finishes. Lore-friendly designs for male and female survival characters.
116 backpack models for zombie and post-apocalyptic FiveM servers, male and female. Clean, dirty, bloodied and patched finishes.
153 survival hats for zombie and post-apocalyptic FiveM servers, male and female. Clean, dirty, bloodied and patched finishes.
118 survival masks for zombie and post-apocalyptic FiveM servers, male and female. Clean, dirty, bloodied and patched finishes.
128 survival pants for zombie and post-apocalyptic FiveM servers, male and female. Clean, dirty, bloodied and patched finishes.
103 survival shoes for zombie and post-apocalyptic FiveM servers, male and female. Clean, dirty, bloodied and patched finishes.
133 armor and tactical vest models in four finishes. Lore-friendly equipment for male and female survivors; protection is set through your equipment system.
A Next.js storefront template with Tebex product data, documentation in Sanity and editable branding, theme and homepage settings.
Dust Runner is an apocalypse pickup for FiveM, with a flat blade plough and 22 visual upgrade parts across 9 tuning slots.
Juggernaut is an apocalypse full-size SUV for FiveM, with a forked ram and 22 visual upgrade parts across 9 tuning slots.
Nomad is an apocalypse SUV for FiveM, with a barred cattle ram and 23 visual upgrade parts across 10 tuning slots.
Outlaw is an apocalypse muscle sedan for FiveM, with a spiked ram plough and 22 visual upgrade parts across 9 tuning slots.
Prowler is an apocalypse coupe for FiveM, with an angled blade plough and 23 visual upgrade parts across 10 tuning slots.
Ravager is an apocalypse muscle coupe for FiveM, with a toothed plough and 23 visual upgrade parts across 10 tuning slots.
Ridgeback is an apocalypse 4x4 wagon for FiveM, with a toothed plough and 23 visual upgrade parts across 10 tuning slots.
Scout is an apocalypse 4x4 for FiveM with a blade plough, a bonnet-mounted spare wheel and 23 visual upgrade parts across 10 tuning slots.
Tusker is an apocalypse lifted pickup for FiveM with a wide blade plough, off-road tyres and 23 visual upgrade parts across 10 tuning slots.
Vanguard is an apocalypse crossover SUV for FiveM, with a wide flat blade plough and 23 visual upgrade parts across 10 tuning slots.
Warlord is an apocalypse full-size sedan for FiveM, with a wide blade plough and 23 visual upgrade parts across 10 tuning slots.