Camps | Raidable NPC Camps with In-Game Creator
Raidable NPC camps with a full in-game creator. Camps wake up when players arrive, fight back, drop keyed loot and respawn on their own, while staff draw, watch and control every site from one admin panel.












Overview
Most PvE on a survival server is an NPC that shoots back. Camps turns it into territory: mark a zone where a gang holds ground, and the moment a player steps in, defenders spawn, patrols walk their routes and a raid HUD starts counting kills.
What to expect
- Draw every camp on the in-game map from the admin panel, no files
- NPC groups with their own weapons, health, accuracy and temperament
- Stealth matters: sight cones and hearing, crouch in or get noticed
- Loot crates stay locked until the last defender falls
- Only players who fought can open them, first to reach a crate claims it
- One random defender can carry the stash key, drop the carrier to loot
- Cleared camps respawn on their own, or spawn once for story sites
- Any NPC group can turn zombie, with horde waves up to ten deep
- A live staff tab shows every raid, with force clear and teleport
- 0.00ms idle until someone walks into a zone
Works on ESX, QBCore, QBox and Standalone.
Key Features
In-Game Camp Creator
Build and edit every camp from an in-game panel. Model picker, weapon pools, loot tables, blips, all of it. Saves go live for everyone right away with no restart. Duplicate a camp in one click and switch camps off without deleting them.

Find Camps on the Map
A map tab with zoom, pan, search and status filters. Pick any pin to jump straight into a camp's editor.

Live Operations Tab
Every active camp at a glance. Players in the zone, defenders left, respawn timers. Force clear, force reset or teleport straight to it. Open any live camp for a raider roster: who is in the zone, who holds the key, who can loot.

NPC Groups With Personality
Per group you set models, fixed or random weapons, health, armor and accuracy, plus four aggression presets and static, guard or patrol behavior with hand placed routes.

Patrols With Stops
Give each patrol waypoint a job as you place it in-game. A plain point shapes the walk, a stop parks the guard there for a time you set, and a random stop makes them wait some laps and stroll past on others, so the same beat never plays out the same way twice. Cycle the type as you drop each point, or change it per point in the list.

Zombie Mode Defenders
Flip an NPC group to zombie mode and its defenders stop shooting and come for you instead. Eight walk styles from a slow shamble to a strafing lunge, five melee attacks picked at random on every hit, and speed and per-hit damage tuned from the editor.

Horde Defence Waves
Turn a camp into a stand. Up to ten waves spawn in with a delay you set between them, each wave scaling from half strength up to triple, arriving from the perimeter or from the spawn points you placed.

Stealth Detection
Defenders use sight cones, line of sight and hearing. Crouch to close the gap, avoid sprinting, drop a sentry quietly, or alert the whole camp at once. Guard blips on the minimap show vision cones and shift color as suspicion rises.

Locked Loot Crates
Crates appear with the raid but stay sealed until the last defender falls. Only raiders who fought are eligible, and each crate goes to the first one to reach it.

Camp Keys
One random defender can carry the stash key. Drop the carrier to claim it. Zero item setup by default, or a real inventory key bound to the camp it came from.

Player-Tuned Raid HUD
Camp name, hostiles left, kill bar and status while inside the zone. Every player drags and scales their own HUD, and staff set the default from the panel.

Camps That Reset Themselves
Camps activate when players arrive, restock abandoned raids, unload when the area empties, and respawn on cooldowns that survive restarts, with staff log channels watching it all.

Trouble Flags For Staff
A home dashboard totals every camp, flags raids abandoned mid-fight and camps stuck on cooldown, and keeps a running feed of raids, loot, keys and staff edits.





