ML Inventory | Grid and Clothing
A grid inventory with real clothing slots, armor plates and backpacks, on the base your players already know. It installs into the ox_inventory you already run: your items, icons, data files and database stay exactly where they are. Every script that talks to ox_inventory keeps working from the first restart.



















Overview
A grid inventory where space is a decision. Items take real cells, they turn to fit, and a full pack means leaving something behind. Clothing sits in fifteen slots as real items, vests take armor plates with their own health, and backpacks buy space with speed.
It is not a modified ox_inventory. The download holds Micio Mods files only and none of ox_inventory's own files, so it goes into the copy you already run: rename the folder, drop our files in, change one line in your server config. Your items, your icons, your data files and your saved inventories stay where they are, and every script that talks to ox_inventory keeps talking to it from the first restart.
What to expect
- A grid where items take real cells and turn to fit, with a stack cap per slot you set item by item
- Fifteen clothing slots where every worn piece is an item that can be traded, looted or stashed
- Ballistic plates with their own health inside the carrier, and backpacks that add space at the cost of speed
- Five rarity tiers, colour coded, so an item reads at a glance
- An item wheel on its own key for the things a player carries every day
- Loot containers that stay hidden until a player uncovers them
- Sort, rename and destroy actions on the items in a grid
- Panels the player moves and resizes, with accent colour, scale and opacity remembered per player
- Item creation and live editing from an in game admin panel, applied to every player at once
- Clothing, outfits, plate carriers and shops from ML Clothing, included and running beside it
Works on ESX, QBCore, Qbox, ox_core and standalone.
Key Features
Outfits As Real Items
Fifteen clothing slots where each hat, jacket, mask or chain is a true item you can trade, loot from a body or store. An optional wear system can make configured gear lose durability and break over time.

Ballistic Plate Carrier
Vests take real armor plates with their own health. Plates wear down under fire, swap out when spent, and drop as broken plates the player can carry off.

Backpacks With A Cost
Bigger bags add carry weight and grid space, but a heavy load slows you down. Packing for a long trip is a real trade off. A blacklist keeps banned items out of the pack.

In Game Admin Panel
Create and edit items, stashes and shops without leaving the server, down to an item's live metadata and durability. Changes go live for every player at once, with safe automatic backups kept for you.

GTA Style Weapon Wheel
Swap the flat hotbar for a radial weapon wheel in the spirit of base GTA, with reserved slots that keep guns and melee weapons in their own places.

Colour Coded Rarity
Every item wears a rarity tier, Common through Legendary, each with its own colour so players read an item's worth at a glance.

Automatic Category Tabs
Items drop into tabs like Food, Weapons and Currency on their own. A full grid stays quick to scan instead of turning into a wall of icons.

Items That Spoil
Set an item to age into something else when it expires, like fresh fruit turning into rotten food, giving perishables and crafting loops real meaning.

Stack Limits Per Slot
Cap how many of an item sit in a single slot to keep hoarding and pocket stuffing in check, set per item to fit your economy.

Rename Any Item
Players give an item a custom name straight from the right click menu, handy for labelling stashes, gifts and roleplay props.

In World Trade Marker
A floating marker rises above a player during a hand off. A trade reads clearly to everyone nearby instead of happening invisibly.
Automatic Clothing Icons
A built in capture tool photographs clothing items and writes their thumbnails for you, so new gear arrives in the grid with its icon already in place.

Movable, Resizable Panels
Players drag the side panels where they want them, choose an accent colour, adjust the interface scale and set how solid the grid sits over the game. Their layout is remembered between sessions.

Weapon & Ammo Admin
The same panel edits weapons, attachments and ammo, not only items. Add a gun, tweak a component or set ammo counts and it writes to your data files with a backup.

Search Worn Gear
Open another player's equipped clothing to inspect or take what they are wearing. A mask, vest or bag can be pulled straight off a body, not just picked up off the ground.

Keeps Your ox_inventory
The download contains none of ox_inventory's own files. It installs into the copy you already run, so your items, icons, data files and saved inventories stay exactly where they are. Every script that calls ox_inventory keeps working with no edit, because the resource answers to that name too.




