ML Radio | Frequencies, Antennas, Jammers and Live Stations

A full radio world for your server. Tune to frequencies, run a dual-channel handset, raise antennas and jamming towers, hack rival towers to cut their reception, and put live stations on speaker zones and placeable boomboxes that keep playing on their own.

Status
New
Gameplay
Compatible With
ESXQBCoreQBox
Requirements
ml_bridgeox_liboxmysqlpma-voice
Recommended
xsound
Price44.9935.99-20%One-time purchase

Overview

Most radio scripts are a menu that always works. This one runs on antennas. Players raise them, rivals hack them, and one jammer can shut a whole block up.

What to expect

  • A handset with two channels: talk on one, monitor another
  • Signal fades with distance, indoors, underground and in storms
  • Three antenna tiers players place, repair and pick back up
  • Four fixed towers ship as backbone coverage across the map
  • Jammers cut an area off the air, with a whitelist for allies
  • A timed hack knocks a tower offline and can alert chosen jobs
  • Job-gated stations with a full DJ console and 24/7 autoplay
  • Speaker zones and placeable boomboxes with 3D audio
  • Batteries drain and recharge, and placed gear survives restarts
  • 0.00ms idle with the radio in your pocket

Works on ESX, QBCore and QBox. It runs on stock pma-voice; the two-channel handset uses the pma-voice build included in the download.

Key Features

Dual-Channel Handset

Talk on a primary channel and monitor a secondary one at the same time, with separate volume memory per channel. Swap with a key, mute players, carry a personal callsign.

Dual-Channel Handset

Coverage You Build

Antennas project reception range. Bigger tiers cover more ground and take weather better. Step outside the coverage and your radio goes quiet.

Coverage You Build

Signal You Can Lose

Signal drops with distance, indoors, underground, and in rain and storms. Players have to watch where they stand.

Signal You Can Lose

Fixed Backbone Towers

Drop permanent towers around the map as core coverage, each with its own range, repairability and optional damage state.

Fixed Backbone Towers

Player-Placed Antennas

Place antennas from items with ownership limits, optional health decay, repairs from kits and parts, and pickup that saves condition back onto the item.

Player-Placed Antennas

Jamming Towers

Cut radio across a whole radius. Adjustable range, a draining power reserve, durability, and a frequency whitelist so allies stay on the air. Picking a jammer back up saves its remaining charge and condition onto the item.

Jamming Towers

Antenna Hacking

Run a timed hack with a success roll to knock a tower offline and lock it out, killing reception for everyone who relied on it.

Antenna Hacking

Owner and Dispatch Alerts

A hacked antenna warns its owner and can ping chosen jobs with the location. Police or a response crew can roll out.


Live DJ Console

Authorised jobs go live from a stream link with a full console: add, reorder, skip, pause, shuffle and repeat, with one track fading into the next.

Live DJ Console

Voice Ducking

Music drops automatically while the DJ talks and lifts back up when they stop. Announcements always cut through.


Around-the-Clock Autoplay

Stations run a looping playlist so zones and boomboxes are never silent. A live DJ takes priority, then autoplay quietly resumes.

Around-the-Clock Autoplay

Speaker Zones

Lock a square, yard or bar to a frequency. Anyone standing inside hears whatever is playing on it. Volume drops off towards the edge.


Placeable Boomboxes

Players set down stereo props with 3D audio that grows louder as you approach, with power, tuning, volume and an optional battery. Quick channel presets in the boombox menu alongside free tuning.

Placeable Boomboxes

Ownership and Control

Stereos, antennas and jammers answer to their owner. A config toggle opens stereo control to anyone standing nearby.

Ownership and Control

Job and Duty Channels

Lock frequencies to specific jobs and require active duty, with named channels so police and EMS bands read clearly.

Job and Duty Channels

Persistent World

Placed antennas, jammers and stereos, ownership, conditions and lockouts all survive restarts. The airwaves stay exactly as players left them.


Tune It and Watch It

Tiers, ranges, permissions and stations live in three config files with a comment on every line. Discord webhooks log channel joins, broadcasts and hacks.

Tune It and Watch It

Battery You Manage

Radios drain charge while tuned and shut off at zero. A warning fires when the battery runs low, and a battery pack recharges it on the spot.

Battery You Manage

Status Screen On The Tower

Antennas and fixed towers carry a small live display with condition, range and lockout state. You can see what a tower is worth before deciding to repair it or hack it.

Status Screen On The Tower

Hooks For Your Systems

Open server hooks fire on channel joins and antenna hacks for your XP or dispatch scripts, and exports let other resources start stations, pause autoplay or damage towers.


Static Creeps In

As your signal drops the people talking to you get thinner, then muffled, then robotic. The music fades under a bed of static at the same time.

Static Creeps In

Your Own Audio, No Internet Needed

Drop mp3 files into the resource and point a station at them. Sirens and alarms loop forever, no stream and no external host. A base alarm keeps running if your stream host goes down.

Your Own Audio, No Internet Needed
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