Radio | Antennas and Jammers

A radio world you build out of antennas. Tune to frequencies, run a dual-channel handset, raise antennas and jamming towers, hack rival towers to cut their reception, and put live stations on speaker zones, boomboxes and PA speakers that keep playing on their own.

Status
New
Gameplay
Compatible With
ESXQBCoreQbox
Requirements
ml_bridgeox_liboxmysqlpma-voice
Recommended
xsound
Price€44.99One-time purchase

Overview

Build radio coverage with antennas and fixed towers. Players can use dual-channel handsets, disrupt reception with jammers or hack antennas. Optional broadcast stations play through speaker zones and placeable stereos.

What to expect

  • A handset with two channels: talk on one, monitor another
  • Signal fades with distance, indoors, underground and in storms
  • Three antenna tiers players place, repair and pick back up
  • Four fixed towers ship as backbone coverage across the map
  • Jammers cut an area off the air, with a whitelist for allies
  • A timed hack knocks a tower offline and can alert chosen jobs
  • Job-gated stations with a DJ console and optional autoplay
  • Map speaker zones, placeable boomboxes and PA speakers

Voice radio uses pma-voice, and the two-channel handset requires the pma-voice build included in the download. Music, speaker zones and stereos also require xsound.

Key Features

Dual-Channel Handset

Talk on a primary channel and monitor a secondary one at the same time, with separate volume memory per channel. Swap the two with one key, cycle your saved frequencies with another, mute players, carry a personal callsign.

Dual-Channel Handset

Coverage You Build

Antennas project reception range. Bigger tiers cover more ground and take weather better. Step outside the coverage and your radio goes quiet.

Coverage You Build

Signal You Can Lose

Signal drops with distance, indoors, underground, and in rain and storms. Players have to watch where they stand.

Signal You Can Lose

Fixed Backbone Towers

Drop permanent towers around the map as core coverage, each with its own range, repairability and optional damage state. Includes the custom large antenna prop.

Fixed Backbone Towers

Player-Placed Antennas

Place antennas from items with ownership limits, optional health decay, repairs from kits and parts, and pickup that saves condition back onto the item.

Player-Placed Antennas

Jamming Towers

Cut radio across a whole radius. Adjustable range, a draining power reserve, durability, and a frequency whitelist so allies stay on the air. Picking a jammer back up saves its remaining charge and condition onto the item.

Jamming Towers

Antenna Hacking

Run a timed hack with a success roll to knock a tower offline and lock it out, killing reception for everyone who relied on it.

Antenna Hacking

Owner and Dispatch Alerts

A hacked antenna warns its owner and can ping chosen jobs with the location. Police or a response crew can roll out.


Live DJ Console

Authorised jobs go live from a stream link with a full console: add, reorder, skip, pause, shuffle and repeat, with one track fading into the next.

Live DJ Console

Voice Ducking

Lower music volume while the DJ speaks, then restore it after the announcement.


Optional Station Autoplay

Enable a looping station playlist for speaker zones and boomboxes. Live DJ playback takes priority, and autoplay resumes afterward.


Speaker Zones

Lock a square, yard or bar to a frequency. Anyone standing inside hears whatever is playing on it. Volume drops off towards the edge.


Placeable Boomboxes

Set one down and it either follows a radio frequency or runs a queue of its own, with shuffle, repeat and stream links players paste themselves. 3D audio that grows louder as you approach, plus power, volume and an optional battery.

Placeable Boomboxes

PA Speakers

Point one at a frequency and it pushes whatever is live out to sixty metres, with no queue and no links of its own to manage. Stack a few around a yard or a compound and one station covers the whole place.

PA Speakers

Ownership and Control

Stereos answer to their owner, with a config toggle for nearby public control. Jammers and antenna toggle or pickup accept the owner or an admin; antenna repairs follow their configured conditions.

Ownership and Control

Job and Duty Channels

Lock frequencies to specific jobs and require active duty, with named channels so police and EMS bands read clearly.

Job and Duty Channels

Persistent World

Placed antennas, jammers and stereos, ownership, conditions and lockouts all survive restarts. The airwaves stay exactly as players left them.


Configuration and Logs

Configure tiers, ranges, permissions and stations in the editable files. Discord webhooks can log channel joins, broadcasts and hacks.


Battery You Manage

Radios drain charge while tuned and shut off at zero. A warning fires when the battery runs low, and a battery pack recharges it on the spot.

Battery You Manage

Status Screen On The Tower

Antennas and fixed towers carry a small live display with condition, range and online or offline state. You can see what a tower is worth before deciding to repair it or hack it.

Status Screen On The Tower

Hooks For Your Systems

Open server hooks fire on channel joins and antenna hacks for your XP or dispatch scripts, and exports let other resources start stations, pause autoplay or damage towers.


Static Creeps In

As your signal drops the people talking to you get thinner, then muffled, then robotic. The music fades under a bed of static at the same time.

Static Creeps In

Your Own Audio, No Internet Needed

Drop mp3 files into the resource and point a station at them. Sirens and alarms can loop, played from the resource itself with no stream and no external host.

Your Own Audio, No Internet Needed
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