Prop Carry | Weapons On Back

Display carried weapons and configured props on player bodies. Staff set default positions in-game, players adjust their own offsets, and nearby players see weapon attachments and tints.

Status
New
Gameplay
Compatible With
ESXQBCoreQboxStandalone
Requirements
ml_bridgeox_liboxmysql
Price€34.99One-time purchase

Overview

Display configured weapons and props on player bodies. Staff set default positions in-game, and players can adjust their own offsets. Nearby players see the carried weapon's attachments and tint.

What to expect

  • Staff design default positions in a visual in-game editor, no coordinates
  • Every player nudges their own gear and the tweak saves just for them
  • Carried weapons show their real attachments and tints to everyone nearby
  • Live catalog: add or reposition items with no restart
  • Pair it with ml_weaponskins and custom skins ride on the carried weapon

Placement limits constrain how carried weapons can be positioned. Carried gear hides while the ped is invisible, has reduced alpha or is spectating, and briefly after a large movement. Configure separate male and female offsets per item; a live editor save applies the edited placement to both entries. Choose interface colors. Holster-aware controls hide a carried weapon when the player draws it, and flashlight state is remembered during the current session, keyed by weapon serial with a shared fallback for weapons without a serial.

Player positions and your live catalog persist on their own. Editable hook files and a set of exports let your other scripts read what a player is carrying, hide it while they are cuffed or on duty, or block the editor when it should not be open. Works on ESX, QBCore, Qbox, ox_core or no framework at all, with supported adapters including ox_inventory, qb-inventory, qs-inventory, tgiann, codem, origen, one and devix. Check the installation guide for your setup.

Carried gear syncs to nearby players. The installation guide is available in the docs.

Key Features

Design Every Carry Spot In-Game

An admin command opens a visual editor. Pick the item, pick a spot on a 3D body, then move and rotate the prop with on-screen handles until it sits perfectly. The editor builds the exact setup for you, and that becomes the default position every player gets the first time they carry it. No coordinate guessing by hand.

Design Every Carry Spot In-Game

Live Catalog, No Restart

Add, edit, reposition or remove any carry item from an in-game admin panel and it goes out to every connected player right away, saved for good. Nothing to edit by hand and no restart needed to add the next weapon or prop to your server.

Live Catalog, No Restart

Every Player Tunes Their Own Gear

Players select an eligible carried item and adjust its position on their character. Changes save per player, with an editor action or command to restore the server default.

Every Player Tunes Their Own Gear

Attachments, Tints and Skins Others Can See

Carried weapons display their attachments and tint to nearby players. With ml_weaponskins, supported custom skins can also appear on the carried weapon.


Props, Not Only Weapons

Sling a rifle, holster a pistol, or carry a jerrycan, a duffel, a stash bag, any prop you like. Same editor, attached to any point on the body. Ships with vanilla weapon examples ready to go, and you add your own weapons and props from the editor.

Props, Not Only Weapons

Male and Female Positions

Configure separate male and female offsets in each item definition. The editor detects the current ped; a live editor save applies the edited placement to both entries.

Male and Female Positions

Holster-Aware

Your slung weapon shows on your body when it is not in your hands and tucks away the instant you draw it. It never doubles up with the weapon in your hands. Gear also tucks away in vehicles and while the ped is dead, dying or ragdolled, so nothing clips through car seats.


Flashlight Memory

With flashlight persistence and weapon components enabled, a weapon remembers its flashlight state across holstering and drawing within the current session, keyed by weapon serial. Weapons without a serial share the fallback state.


Inspect From Every Angle While You Place It

The editor wraps a turning camera around your character so you can orbit, zoom and raise or lower the view while you drag and rotate the prop. Check how a slung rifle reads from the back, then swing round to the hip holster, and only save once it looks right from every side. You can also recolor the editor to match your server's accent. The editor flags the prop the moment it clips inside the body, and the save is blocked until you pull it back out.

Inspect From Every Angle While You Place It

Framework and Inventory Adapters

Includes adapters for ESX, QBCore, Qbox, ox_core and standalone setups, plus supported inventories including ox_inventory, qb-inventory and qs-inventory. Check the guide for adapter setup. Player offsets and the live catalog persist between sessions.


Your Rules, Your Hooks

Editable hook files let your other scripts allow or deny prop display, editor access and position saves. Hide gear while cuffed or on duty without touching locked code.

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