Props Carry | Visible Weapons and Props With an In-Game Position Editor
Let players actually wear what they carry. A rifle slung across the back, a pistol on the hip, a jerrycan, a duffel. Your staff design the default positions with a visual in-game editor, each player fine-tunes their own gear, and carried weapons show their real attachments and tints to everyone nearby, and your ml_weaponskins skins too when paired.











Overview
Make your players actually wear what they carry. Props Carry shows weapons and props on the body. A rifle slung across the back, a pistol on the hip, a jerrycan, a duffel, a stash bag. Both your staff and your players can place every one of them exactly where it looks right, all from inside the game.
Design positions in-game, not in a spreadsheet. An admin command opens a visual editor. Pick the item, pick a spot on a 3D body, then move and rotate the prop with on-screen handles until it sits perfectly. The editor builds the exact setup for you, and that becomes the default position every player gets the first time they carry that item. No blind coordinate guessing.
Manage the whole catalog live. From the same in-game admin panel you add new carry items, re-position existing ones or remove them, and the change reaches every connected player right away. No server restart, no editing config files by hand.
Every player can fine-tune their own gear. A player command scans what they are carrying right now and lists it. They pick an item and nudge how it sits, or click a different spot on their own body to move it there, saved just for them. Your rifle, your angle, without touching anyone else.
What you carry is what others see. The weapon on your back shows its real attachments and tint to everyone nearby. Pair it with ml_weaponskins and your custom weapon skin shows up on the carried weapon too. It reads what the weapon is actually carrying, whatever inventory your server runs.
Built to be fair. No one can bury a weapon inside their body to gain an edge, and carried gear hides automatically while staff are in noclip or spectating so it never gives their position away. Separate male and female offsets per item, holster aware so a slung weapon tucks away the instant you draw it, per-weapon flashlight memory, and a UI you can recolor to your server.
Player positions and your live catalog persist on their own. Editable hook files and a set of exports let your other scripts read what a player is carrying, hide it while they are cuffed or on duty, or block the editor when it should not be open. Works on ESX, QBCore, Qbox, ox_core or no framework at all, and it reads your items from the inventory you already use, ox_inventory, qb-inventory, qs-inventory, tgiann, codem, origen, one and devix among them.
Carried gear syncs only to the players close enough to see it, so a busy server never pays for props nobody is looking at. Install takes a few minutes and the full guide is in the docs.
Key Features
Design Every Carry Spot In-Game
An admin command opens a visual editor. Pick the item, pick a spot on a 3D body, then move and rotate the prop with on-screen handles until it sits perfectly. The editor builds the exact setup for you, and that becomes the default position every player gets the first time they carry it. No coordinate guessing by hand.

Live Catalog, No Restart
Add, edit, reposition or remove any carry item from an in-game admin panel and it goes out to every connected player right away, saved for good. Nothing to edit by hand and no restart needed to add the next weapon or prop to your server.

Every Player Tunes Their Own Gear
A player command scans everything carryable they are holding right now and lists it. They pick an item and nudge how it sits, or click a different spot on their own body to move it there, saved just for them. Your rifle, your angle, without touching anyone else. One click in the editor, or a reset command, puts an item back to the server default.

Attachments, Tints and Skins Others Can See
The weapon on your back shows its real attachments and tint to players around you. Pair it with ml_weaponskins and your custom weapon skin shows on the carried weapon too. It reads what the weapon is actually carrying, whatever inventory your server runs.
Props, Not Only Weapons
Sling a rifle, holster a pistol, or carry a jerrycan, a duffel, a stash bag, any prop you like. Same editor, attached to any point on the body. Ships with vanilla weapon examples ready to go, and you add your own weapons and props from the editor.

Male and Female Positions
Every item can hold a separate offset for male and female bodies, so gear sits right on any character instead of one compromise position that fits no one.

Holster-Aware
Your slung weapon shows on your body when it is not in your hands and tucks away the instant you draw it. It never doubles up with the weapon in your hands. Gear also tucks away in vehicles and while downed, so nothing clips through car seats.
Flashlight Memory
A weapon remembers whether its flashlight was on, kept per weapon, across holstering it and drawing it again.
Inspect From Every Angle While You Place It
The editor wraps a turning camera around your character so you can orbit, zoom and raise or lower the view while you drag and rotate the prop. Check how a slung rifle reads from the back, then swing round to the hip holster, and only save once it looks right from every side. You can also recolor the editor to match your server's accent. The editor flags the prop the moment it clips inside the body, and the save is blocked until you pull it back out.

Fits The Server You Already Run
ESX, QBCore, Qbox, ox_core or no framework at all, and it pulls your items from the inventory you already use, ox_inventory, qb-inventory, qs-inventory, tgiann, codem, origen, one and devix among them. It works out what you run on its own, so there is nothing to set up per server. Player positions and your live catalog persist without you doing anything.
Your Rules, Your Hooks
Editable hook files let your other scripts allow or deny prop display, editor access and position saves. Hide gear while cuffed or on duty without touching locked code.




