Dependencies

1 min readUpdated 2 weeks ago

Required

  • ml_bridge: framework, inventory, money, target, notifications, permissions and logs
  • ox_lib: camp zone detection, model loading and callbacks
  • oxmysql: stores camps, camp state and panel settings

Framework

server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_camps
server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_camps
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_camps
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_camps
Auto Detection

ml_bridge detects your framework, inventory and target resource. No manual setup.

Optional

Start these before ml_camps. They are detected at startup.

Inventory

  • ML Inventory: the loot editor gains the Clothing reward, a fixed piece or a random piece from a series, with a photo of each model

Battlepass

  • ml_battlepass: clearing a camp advances battlepass objectives for every player who took part, solo raids included. Turn it off with Config.Battlepass.Enabled = false

Target

  • ox_target, qb-target or sleepless_interact: loot crates get a target option. Without one, players get a press-E prompt.