Dependencies
Required
ml_bridge: framework, inventory, money, target, notifications, permissions and logs- ox_lib: camp zone detection, model loading and callbacks
- oxmysql: stores camps, camp state and panel settings
Framework
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_campsserver.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_campsserver.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_campsserver.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_campsAuto Detection
ml_bridge detects your framework, inventory and target resource. No manual setup.
Optional
Start these before ml_camps. They are detected at startup.
Inventory
- ML Inventory: the loot editor gains the Clothing reward, a fixed piece or a random piece from a series, with a photo of each model
Battlepass
ml_battlepass: clearing a camp advances battlepass objectives for every player who took part, solo raids included. Turn it off withConfig.Battlepass.Enabled = false
Target
ox_target,qb-targetorsleepless_interact: loot crates get a target option. Without one, players get a press-E prompt.