Progression Bundle | Missions, Skills & Crafting
Missions hand out skill XP, skills unlock crafting recipes, and any recipe can sit behind a skill check. The progression loop wired together instead of three separate menus, all built in game.









Overview
The three scripts behind the play, level up, unlock loop, sold together because they were built to feed each other. Missions is the mission creator: build jobs and story chains and pay them out in skill XP, not just cash. Skills turns that XP into a tree your players climb, with tiers that change how they play. Crafting puts workbenches in the world where a recipe can sit behind a skill.
A mission can hand out the exact skill that unlocks a recipe, so you set what is gated and how players earn their way to it. The missions, the tree and the recipes are all built from in-game panels, not config files.
Included Products

Quests System | Modular Mission Creator
Build full missions from inside the game with no config files and no restarts. Place quest-giver NPCs, write voiced dialogue, chain objective modules into anything from a quick delivery to a multi stage heist, and share your work with other servers through the built in community catalog.

Skills | Live Skill Tree Editor, Progression and Achievements
A skill tree your staff build live in-game instead of editing files. Players climb it for real perks, and the rest of your scripts can read their XP and react the moment something unlocks.

Crafting | In-World Workbench Menus, Interchangeable Recipes and Skill Gating
A crafting system where the menu lives on the workbench in the world, not as a fullscreen overlay. Interchangeable ingredient slots, native ml_skills gating, placeable benches, and an in-game admin panel where staff build every recipe, bench and blueprint without ever touching a config file.
