Vehicle Craft | Build a Car
Drop a bare chassis in the world and build a real, drivable, owned vehicle part by part. Carry the engine in on a hoist, bolt on wheels, doors, seats and more, then watch a cinematic reveal. Solo, crew or open builds, optional wreck salvage for parts, full in-game admin panel.









Overview
Build drivable vehicles from placed chassis, fitting parts in the order set by the selected preset. Nearby players can watch the hoist and assembly animations.
What to expect
- Nine part types fitted in a real order, with carry animations and welding sparks
- Three depth presets, from engine-and-wheels to model-locked parts with quality
- Optional part quality affects the finished vehicle's engine and body health
- A floating board over the carcass shows live progress to everyone
- Solo, crew or public builds, with an optional claim-by-finisher rule
- Builds survive restarts, and stale projects clean themselves up
- 11 craftable vehicles across three tiers, blueprints gating the top ones
- In-game admin panel with a live map of every build in the world
- Optional paid layer for instant finish and chassis swaps, held on the server, never in-game cash
Works on ESX, QBCore and Qbox. Choose owned or temporary output; vehicle registration requires the matching framework integration.
Key Features
Build a Drivable Vehicle
Build a chassis into a drivable vehicle that spawns when assembly finishes. Choose owned registration through the supported framework integration or temporary vehicle output.
Part by Part Install
Engine, transmission, brakes, wheels, doors, seats, hood, trunk and exhaust each mount in their own step at the right spot on the car, with a held prop, mechanic animation and welding sparks.
Carry and Mount
The part appears in your hands, you walk it to the correct spot on the car, and it bolts on. The engine and gearbox lower in on a hoist instead of being carried.
Configurable Build Order
Set prerequisites for the parts in each build. A full build can require brakes before wheels or seats before doors; simpler presets use fewer parts.
Three Crafting Depths
Ship simple, balanced or full presets out of the box, from a quick engine and wheels build to the complete part list with quality and model locked parts.
Optional Part Quality
Enable quality grades on parts and use their weighted average to set the finished vehicle's engine and body health.
Holographic Progress Board
A floating board over each carcass shows live build progress to everyone nearby, in your choice of gauge, segmented bar or one line pill style.

Cinematic Reveal
When a build finishes, an orbiting camera showcases the new vehicle for a proper reveal. Fully optional and skippable with a key press.
Solo, Crew or Open Builds
Owner only, invite a crew from the panel, or leave a carcass open for anyone to mount and rip parts off, with an optional claim by finisher rule for steal the car servers.

Reserved Unique Plate
Each carcass reserves a unique plate the moment it is placed, checked against other builds and owned vehicles, and that plate carries through to the finished car. The plate format is fully configurable, down to a server prefix.
Visible and Persistent
Placed carcasses show identically to every player with a saved colour and survive a restart, with auto cleanup of stale builds and a per player build cap.
Salvage Wrecks for Parts
Optionally let players strip the junk and abandoned vehicle models you choose for engines, wheels, doors and more on a rolled loot table, with anti-farm cooldowns, an optional skill check and a tool requirement.
In-Game Admin Panel
See every active build, search and sort, view full per build detail, teleport, force complete, delete, force mount or unmount, and hand out a chassis or parts to test.

Live World Map
A map inside the admin panel plots every build in the world so staff can see exactly where projects are happening at a glance.

Optional Purchase Credits
An optional uses balance pays for instant completion or build swaps. Grants come from configured purchases, separate from in-game cash.
Unlock-Gated Vehicles
Mark exclusive cars as buyer only with permanent unlocks granted by admin, a store package or a redeemable code pasted from a receipt.

Gates, Skills and Tools
Optional job gates, minimum skill tiers and a required toolkit item give mechanic roles meaning and add depth, each safely off until you want it.
Pull Parts Back Out
Take a fitted part off a carcass and it returns to your inventory as a real item, with an optional quality drop each time it comes off. A half built project can be reworked, recovered or stripped down.
Blueprint Gated Tiers
Higher tier vehicles also need a blueprint item you can seed into loot, shops or missions, consumed when the build starts or kept reusable with one flag.
Ready Made Catalog
Ships with 11 craftable builds across three tiers, from a rusty sedan and dirt bike to a fishing boat and sports coupes, with every item and blueprint definition included.
Feeds From Your Systems
Exports let your crafting, loot or missions hand out chassis and correctly stamped parts, and server hooks fire on every build event for XP, rewards or your own logic.
Workshop Zones
Flip one flag to only allow builds inside zones you define, so cars get built at your mechanic shop or scrapyard instead of anywhere on the map.




