Vehicle Craft | Build a Car

Drop a bare chassis in the world and build a real, drivable, owned vehicle part by part. Carry the engine in on a hoist, bolt on wheels, doors, seats and more, then watch a cinematic reveal. Solo, crew or open builds, optional wreck salvage for parts, full in-game admin panel.

Status
Early AccessNew
Gameplay
Compatible With
ESXQBCoreQbox
Requirements
ox_liboxmysqlml_bridge
Recommended
ox_inventoryml_tebex
Price44.99One-time purchase

Overview

Drop a bare chassis in the world and it is just a frozen shell. Vehicle Craft turns it into an owned, drivable car one part at a time: the engine lowers in on a hoist, wheels bolt on after the brakes, and everyone nearby watches the build happen.

What to expect

  • Nine part types fitted in a real order, with carry animations and welding sparks
  • Three depth presets, from engine-and-wheels to model-locked parts with quality
  • Part quality averages into the finished car's engine and body health
  • A floating board over the carcass shows live progress to everyone
  • Solo, crew or public builds, with an optional claim-by-finisher rule
  • Builds survive restarts, and stale projects clean themselves up
  • 11 craftable vehicles across three tiers, blueprints gating the top ones
  • In-game admin panel with a live map of every build in the world
  • Optional paid layer for instant finish and chassis swaps, held on the server, never in-game cash
  • 0.00ms idle while nothing is being built

Works on ESX, QBCore and Qbox.

Key Features

Build a Real Drivable Car

Place a bare chassis in the world and build it up part by part into a genuine owned, drivable vehicle that spawns next to the builder when the last piece goes on.


Part by Part Install

Engine, transmission, brakes, wheels, doors, seats, hood, trunk and exhaust each mount in their own step at the right spot on the car, with a held prop, mechanic animation and welding sparks.


Carry and Mount

The part appears in your hands, you walk it to the correct spot on the car, and it bolts on. The engine and gearbox lower in on a hoist instead of being carried.


Sensible Build Order

Parts respect a real fitting order, brakes before wheels, seats before doors, engine before the hood closes, all configurable per part type.


Three Crafting Depths

Ship simple, balanced or full presets out of the box, from a quick engine and wheels build to the complete part list with quality and model locked parts.


Part Quality Matters

Each part carries a quality grade that is weighted and averaged into the finished vehicle, mapping directly to its engine and body health. Good parts build a better car.


Holographic Progress Board

A floating board over each carcass shows live build progress to everyone nearby, in your choice of gauge, segmented bar or one line pill style.

Holographic Progress Board

Cinematic Reveal

When a build finishes, an orbiting camera showcases the new vehicle for a proper reveal. Fully optional and skippable with a key press.


Solo, Crew or Open Builds

Owner only, invite a crew from the panel, or leave a carcass open for anyone to mount and rip parts off, with an optional claim by finisher rule for steal the car servers.

Solo, Crew or Open Builds

Reserved Unique Plate

Each carcass reserves a unique plate the moment it is placed, checked against other builds and owned vehicles, and that plate carries through to the finished car. The plate format is fully configurable, down to a server prefix.


Visible and Persistent

Placed carcasses show identically to every player with a saved colour and survive a restart, with auto cleanup of stale builds and a per player build cap.


Salvage Wrecks for Parts

Optionally let players strip the junk and abandoned vehicle models you choose for engines, wheels, doors and more on a rolled loot table, with anti-farm cooldowns, an optional skill check and a tool requirement.


In-Game Admin Panel

See every active build, search and sort, view full per build detail, teleport, force complete, delete, force mount or unmount, and hand out a chassis or parts to test.

In-Game Admin Panel

Live World Map

A map inside the admin panel plots every build in the world so staff can see exactly where projects are happening at a glance.

Live World Map

Optional Real-Money Layer

Never touches in game cash. A safe uses balance pays for instant finish or build swaps, with nothing players can trade or dupe, topped up only by real purchases.


Unlock-Gated Vehicles

Mark exclusive cars as buyer only with permanent unlocks granted by admin, a store package or a redeemable code pasted from a receipt.

Unlock-Gated Vehicles

Gates, Skills and Tools

Optional job gates, minimum skill tiers and a required toolkit item give mechanic roles meaning and add depth, each safely off until you want it.


Pull Parts Back Out

Take a fitted part off a carcass and it returns to your inventory as a real item, with an optional quality drop each time it comes off. A half built project can be reworked, recovered or stripped down.


Blueprint Gated Tiers

Higher tier vehicles also need a blueprint item you can seed into loot, shops or missions, consumed when the build starts or kept reusable with one flag.


Ready Made Catalog

Ships with 11 craftable builds across three tiers, from a rusty sedan and dirt bike to a fishing boat and sports coupes, with every item and blueprint definition included.


Feeds From Your Systems

Exports let your crafting, loot or missions hand out chassis and correctly stamped parts, and server hooks fire on every build event for XP, rewards or your own logic.


Workshop Zones

Flip one flag to only allow builds inside zones you define, so cars get built at your mechanic shop or scrapyard instead of anywhere on the map.

In Development

Early Access Beta

This product is in active development and may not be fully functional yet. Features may change, break, or be incomplete.

Reduced launch price, locked in forever
Shape development with your direct feedback
All future updates included at no extra cost

The final release may differ significantly from the current version. No refunds based on unfinished features.

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Buying a pre-release product means backing its development directly. Your money pays for the hours, the testing and the reworks that get it finished.

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