Ecosystem Suite | Missions, Skills, Crafting & Loot
The whole progression side of Micio Mods: missions, skills and crafting, plus both loot creators. Everything hooks into the same skill tree, each piece built in game from its own panel.















Overview
The whole progression and loot side of Micio Mods in one buy. It takes the Progression Bundle, Missions, Skills and Crafting, and adds both loot creators on top, so the reward side runs on the same skill tree as everything else.
Missions pay skill XP, and that XP unlocks recipes and gates loot. Loot Zones fill designed areas with rotating stashes, and Loot Props turn any object, dead NPC or animal into something to search. A player can level a skill, unlock a recipe, and crack a stash locked to that same skill, all in one run. It is all built in game, each piece from its own panel.
Included Products

Quests System | Modular Mission Creator
Build full missions from inside the game with no config files and no restarts. Place quest-giver NPCs, write voiced dialogue, chain objective modules into anything from a quick delivery to a multi stage heist, and share your work with other servers through the built in community catalog.

Skills | Live Skill Tree Editor, Progression and Achievements
A skill tree your staff build live in-game instead of editing files. Players climb it for real perks, and the rest of your scripts can read their XP and react the moment something unlocks.

Crafting | In-World Workbench Menus, Interchangeable Recipes and Skill Gating
A crafting system where the menu lives on the workbench in the world, not as a fullscreen overlay. Interchangeable ingredient slots, native ml_skills gating, placeable benches, and an in-game admin panel where staff build every recipe, bench and blueprint without ever touching a config file.

Loot Zones | Visual Loot Editor
Build lootable zones in the world with a visual editor instead of editing config files. Rotate categories on a timer, gate loot behind skill checks and tools, reward XP, alert the police, open lootbox stashes and tune every drop from one panel.

Loot Props | Lootable World Objects & Hunting
Turn any world object, dead NPC or animal into a searchable source of loot, all set up in-game without touching a config file. Weapon rules for clean hunting, wearing tools, minigames, no-loot zones, openable stashes and optional Skills XP.
