Shops | Vendor Creator

Build every shop and every trader from inside the game: place the vendor, dress it, stock the shelves, save. Stock is limited and counts down live for everyone, traders can move between spots and open only for a few hours a day, and single items stay locked until a player earns the skill. Fits a city gun store and a wasteland black market just as well.

Status
New
Creator
Compatible With
ESXQBCoreQboxStandalone
Requirements
ox_liboxmysqlml_bridge
Recommended
ox_targetml_skills
Price€49.99One-time purchase

Overview

Create shops from the in-game editor. Place and dress the vendor, choose its stock and prices, then configure access rules and opening hours. Traders can rotate between locations, while limited stock updates as players buy.

What to expect

  • Traders go anywhere, with a live preview of model, outfit and animation
  • One click copies your own look onto the trader
  • Players shop from a cart with categories, search and an order summary
  • Limited stock counts down live on every open shop window
  • Traders can rotate between spots and keep opening hours, on real time or game time
  • Shops lock to jobs and ranks, single items to ml_skills levels
  • Purchase checks cover player distance, funds and inventory space
  • Phone apps and other scripts can open a shop with no vendor at all

Key Features

In-Game Shop Creator

Build every shop from one admin panel. Place the vendor, set its look, fill its shelves and it is live. No config files, no restarts to add a shop. Teleport straight to any trader from the panel to check it in the world.

In-Game Shop Creator

Place Vendor NPCs Anywhere

Drop a trader anywhere on the map with a live placement tool, then pick its character model and an idle animation or scenario. Cycle character models, animations and scenarios on a live preview standing in front of you before saving.

Place Vendor NPCs Anywhere

Full NPC Appearance

Give the vendor a real character: head shape, skin, face features, hair and overlays, clothing and props. One click copies your own look onto the trader. One click rolls a completely random outfit for the trader.

Full NPC Appearance

Cart-Based Player Store

Customers browse items by category with search, add to a cart, review an order summary, and confirm. Clean and quick to use.

Cart-Based Player Store

Categories and Search

Organize each shop into named categories with a search bar so players find what they want fast, even in large inventories.

Categories and Search

Flexible Pricing

Charge cash, bank or other accounts, require inventory items, or mix money and materials for a single purchase.

Flexible Pricing

Live Dynamic Stock

Limited stock counts down as players buy and updates instantly on every open shop window. Everyone sees the same shelf.

Live Dynamic Stock

Scarcity and Restock Control

Set stock to infinite or a fixed number, choose whether it refills to default on restart, and restock a whole shop on demand. A shelf with six units on it makes an item rare on your whole server.

Scarcity and Restock Control

Map Blips and Waypoints

Each trader can show a map blip with its own sprite, color and scale, plus an in-world marker to guide players to the door.

Map Blips and Waypoints

Wandering Traders and Black Market Spots

Keep a trader at one spot, or give it a pool of positions it rotates between on a timer. Players have to find it instead of walking to a permanent blip. Pair it with opening hours and you have a smuggler who is only somewhere for a few hours.

Wandering Traders and Black Market Spots

Opening Hours

Give a trader active hours and it appears and disappears on its own as the in-game or real clock crosses the window you set.

Opening Hours

Job and Rank Locks

Restrict a whole vendor to specific jobs and minimum ranks. Only the right players can shop there.

Job and Rank Locks

Skill Requirements and Discounts

Gate individual items behind skills and reward skilled players with discounts. Reads ml_skills trees directly, and stays optional.

Skill Requirements and Discounts

Targeted Stock Updates

Shop-specific stock and refresh updates target players viewing the shop or nearby.


Discord Logging

Optional logs for edits, purchases, stock changes, trader management and flagged exploits, each routed to its own channel.


Let Missions and Jobs Touch the Stock

Let your missions and jobs read shop data, check what a player can buy and adjust stock, with changes limited to the scripts you trust.


Mobile and Phone Shops

Open an allowlisted shop straight from a phone app, inventory item or another resource. Stock and purchase checks stay server-side; configured vendor job and opening-hour rules still apply when a trader is linked.


Custom Rules Without Core Edits

Editable hook files cover dynamic pricing, sales tax, purchase gates and per-player item visibility, including hiding selected items from specific jobs.


Admins Stay In Sync

Several staff members can edit shops at the same time. Every save, delete and stock change refreshes the panel live for every admin who has it open.

Admins Stay In Sync

Remembered Admin Workspace

Adjust the admin panel scale from the footer and keep your choice between sessions. Minimize it with the configured key while working in the world, and hide or reopen the setup guide.

Remembered Admin Workspace
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Tip: Log in with Discord and your customer roles sync automatically.

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Support Included

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