Display Zones | Know Where You Are At A Glance

A clean on-screen overlay that names the area, the street and the time the moment a player crosses into it. Players drag it where they want, scale it with the wheel, and keep their layout between sessions. Themes, entry animations, a real clock and visit counters that remember every place they have been.

Status
Updated
Gameplay
Compatible With
ESXQBCoreQBoxStandalone
Requirements
ox_libml_bridge
PriceFree

Overview

The stock location pop-up tells players nothing. Display Zones swaps it for an overlay with the zone name, the street and a real clock, animating in as they cross the line: typewriter, slide, fade, glitch or cinematic.

What to expect

  • Players drag and scale the overlay, and their layout is remembered
  • A /zonesettings panel lets each player pick font, animation and sound
  • A real date and time engine: real-world or in-game clock, any offset
  • Rename any base-map area, or define your own zones with custom labels
  • Per-zone icons and sounds, with cooldowns so nothing spams
  • Visit counters remember every place, with a first-visit effect
  • A subtitle line holds live readouts like a Days Alive counter
  • Your other scripts can drive the overlay through an open layer
  • Reads 0.00ms idle in resmon

Works on ESX, QBCore, QBox and Standalone.

Key Features

Drag It, Size It, Keep It

Players move the overlay anywhere on screen and scale it with the mouse wheel. Both the position and the size are saved per player and come back the next time they log in. Move mode opens from the settings panel with clear on-screen prompts.

Drag It, Size It, Keep It

Your Own Welcome Lines

The text that greets a player on entry is fully yours to write, with several lines that rotate at random so the same area never reads the same way twice. Turn the rotation off to show the plain zone name, or keep a single line for one fixed greeting, or edit the wording to match your server's tone.

Your Own Welcome Lines

Five Entry Animations

The zone name animates in as a typewriter, a slide-in, a fade-letter reveal, a glitch or a cinematic line. Set the default in config or let each player pick their own in the settings panel.

Five Entry Animations

Visit Counters That Remember

Every area keeps its own running count shown as Visit #N, and the very first time a player enters a place a special First Visit effect plays. The counts stay saved across restarts.


Real Date And Time Engine

Run on real-world time or follow the in-game clock. Apply a timezone offset for any region, shift the displayed year, month or day, or pin a fixed year for a custom server timeline.

Real Date And Time Engine

12h, 24h And Date Control

Show or hide the date, the year and the time on their own. Read the clock in 12-hour AM and PM or 24-hour. The date and year are worked out from the offsets you set.

12h, 24h And Date Control

Your Own Custom Zones

Define areas as spheres, rotated boxes or polygons, give them your own labels, and announce places the base map never names. Drop them in wherever your server needs them.

Your Own Custom Zones

Per-Zone Icons

Pair any zone with its own icon, from an airport plane to a prison lock, a beach umbrella, a lab or a stadium, shown next to the name. Icons can be turned off globally or by each player.


Street Name And Coordinates

Optionally show the live street name under the zone label and the player's exact coordinates. Each one is a separate toggle, on or off independently of the zone display itself.


In-Game Settings Panel

A /zonesettings command, with an optional key bind, opens a per-player panel for font, animation, sound, street name, coordinates and icon. Every toggle is yours to allow or lock in config.


Built-In Font Picker

A handful of ready fonts ship with the overlay, from clean monospace to bold display faces. Players pick one when you allow it, or you lock a single font for the whole server. Any Google Font can join the picker by editing the font URL and list in config.

Built-In Font Picker

Permanent And Timed Subtitles

A subtitle line under the main label can hold a permanent readout like Days Alive, or a temporary message on a timer. Set, update and clear each one on its own from any script.


Drive It From Your Scripts

Any of your other scripts can drive the overlay: show and hide it, swap the theme, read the current zone and settings, and run the full permanent and timed subtitle system.


Extend Without Touching Core

An open layer lets you rewrite a zone label, block a notification, react when a player enters or leaves an area, or reformat the clock, all editable in files you own.


Per-Zone And Per-Theme Sounds

Give each theme its own entry sound and flip one flag and override it for individual zones. Sounds are served from the resource, so drop your own audio in to make each area feel different.


Rename The Whole Map

Every base-map area comes pre-labelled with its in-world name, and you can rewrite any of them to fit your own setting. Turn the airport into a smuggler's strip or rename a district for your story, and the overlay shows your wording instead of the stock label.


Cooldown And Disable List

A per-zone cooldown in minutes keeps the same area from announcing itself too often, and a disable list lets you silence places like the prison or a mountaintop entirely.


Find Zone Codes Fast

Flip debug mode on and a command shows the raw zone code wherever you stand. Filling in icons, labels and the disable list takes no guesswork.

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