Planting | Crops and Drug Fields

Plant seeds on the surfaces you allow, water and fertilize crops, then harvest them. Configure growth, yield, grow zones and drug fields from an in-game plant designer.

Status
Production
Compatible With
ESXQBCoreQboxStandalone
Requirements
ml_bridgeox_liboxmysql
Recommended
ml_hudml_skills
Price€49.99One-time purchase

Overview

Place seeds on allowed surfaces, water and fertilize crops, then harvest them. Configure growth, health, yield and crop zones from the plant designer, from a vegetable garden to a hidden weed field.

What to expect

  • Plant anywhere the preview glows green, on surfaces you allow
  • Water drains minute by minute, and a dry plant wilts and dies
  • Grow zones drawn on the map boost speed and yield inside them
  • Zones can lock to specific seeds, cap plant counts and stay off the map
  • Build new plant types from the in-game designer without restarting
  • Categories give a whole crop family the same tools and loot rules
  • Optional skill gates and XP on planting, watering, feeding and harvesting
  • Clothing rewards with ML Inventory, a fixed piece or a random piece from a series
  • Harvests can advance ml_battlepass objectives
  • Crops keep growing through restarts and while owners are offline
  • Per-player caps keep one grower from filling the map

Works on Qbox, QBCore, ESX and standalone. The full guide is in the docs.

Key Features

Plant Anywhere, or Only Where You Allow

Free placement with a live preview, scroll to rotate and shift-scroll to raise or lower. Lock planting to grass, dirt, sand or any surfaces you pick, with a built-in viewer to read the ground type under your feet.

Plant Anywhere, or Only Where You Allow

Growth, Wilting and Plant Health

Track visible growth stages, water, fertilizer and health. Plants can wilt or die, and players can burn them for cleanup.

Growth, Wilting and Plant Health

Care and Harvest Yield

Harvest size scales with the plant's health and any zone bonus. When watering is enabled, growth stops at zero water; low water damages the plant, with double damage at zero.

Care and Harvest Yield

Configurable Grow Zones

Walk the perimeter in-game to draw polygon zones. Each one can change grow speed and yield, allow or ban specific seeds, cap plant counts and show an optional map blip. A free-fly 3D preview and an in-world viewer outline every zone at once, with one-click teleport.

Configurable Grow Zones

In-Game Plant Designer

Create or edit plant types live from the admin panel. Set growth stages with a rotating 3D prop preview, loot tables, harvest tools, animations and offsets, then save for instant effect with no restart. Saving a plant makes its seed item usable straight from the inventory, no command needed.

In-Game Plant Designer

Categories With Inherited Defaults

Set harvest tools, loot and ground rules once per category and every plant in it inherits them. Override any single plant when you want it to behave differently.

Categories With Inherited Defaults

Skill Locked Crops

Lock a plant behind a skill and a minimum level, and give XP for planting, watering, feeding and harvesting. Each of the four actions is set on its own, per plant type or once for a whole category. Runs on ml_skills and does nothing when it is not installed.

Skill Locked Crops

Battlepass Objectives

With ml_battlepass, harvests advance battlepass objectives. One config line turns it off.


Plant Status Menu

Growth, water, fertilizer and health shown at a glance, with item pickers for watering and feeding. Works with target interaction, and a command opens it for the nearest plant.

Plant Status Menu

In-World Plant Panel

An optional in-world panel shows nearby plant status and controls for watering, feeding, harvesting or burning the selected plant. Choose neutral colors or your server theme. Off by default.

In-World Plant Panel

Survives Restarts

Plants keep growing through server restarts and while their owners are offline. Every crop, plant type, category and zone is saved and restored automatically.


Distance-Based Plant Streaming

Crops stream in around each player and despawn when the player moves away.


Logs and Analytics

Per-event Discord logging for planting, watering, harvests with the full reward list, destructions, plant deaths and every admin change. An admin view adds analytics, a plant map and a top-planters board. A dedicated exploit channel logs too-far, too-fast, missing-item and over-limit attempts.

Logs and Analytics

Shared or Owner-Only Crops

Decide per plant, per category or server-wide whether anyone nearby can tend and harvest a crop or only its owner. Admins can always step in.

Shared or Owner-Only Crops

Per-Player Plant Caps

One global cap on plants per player, with extra limits per seed and category defaults. Zones can cap the total number of plants inside them.

Per-Player Plant Caps

Metadata on Every Drop

Harvest items can carry metadata like quality or durability, with per-item values and ready-made presets set right in the designer.

Metadata on Every Drop

Clothing in the Harvest

With ML Inventory, a harvest can include clothing: a fixed piece, or a random piece from a series of drawables. The editor shows a photo of every model.


Tools That Wear Out

Harvest tools can be checked, consumed or lose durability per harvest, and watering items can hand back an empty container.

Tools That Wear Out
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