Planting | Open-World Farming with a Live Plant Designer
Grow anything, anywhere. Players kneel down, drop a seed in the open world, then water and feed it until harvest. Yields reward the care put in, grow zones reward knowing the map, and a live in-game designer lets you build new crops in minutes with no restarts.










Overview
Kneel down, line up the spot, and put a seed in the ground. From that moment the plant is alive: it drinks, it feeds, it grows stage by stage, and it dies if nobody looks after it. The harvest pays back exactly the care that went in.
What to expect
- Plant anywhere the preview glows green, on surfaces you allow
- Water drains minute by minute, and a dry plant wilts and dies
- Grow zones drawn on the map boost speed and yield inside them
- Zones can lock to specific seeds, cap plant counts and stay secret
- Build new plant types in minutes from the in-game designer, no restart
- Categories hand a whole crop family the same tools and loot rules
- Optional skill gates and XP on planting, watering, feeding and harvesting
- Crops keep growing through restarts and while owners are offline
- Hundreds of plants stream in around players without weighing the server
- Per-player caps stop one grower from carpeting the map
- 0.00ms idle in resmon
Works on ESX, QBCore, QBox and Standalone.
Key Features
Plant Anywhere, or Only Where You Allow
Free placement with a live preview, scroll to rotate and shift-scroll to raise or lower. Lock planting to grass, dirt, sand or any surfaces you pick, with a built-in viewer to read the ground type under your feet.

Plants That Actually Live
Visible growth stages, real water and fertilizer levels, health, wilting, death and burn-away cleanup. Walk a field and it tells its own story at a glance.

Care Pays, Neglect Costs
Harvest size scales with the plant's health and any zone bonus. A thirsty plant stops growing entirely until someone waters it, and one left dry slowly dies.
Grow Zones Worth Fighting Over
Walk the perimeter in-game to draw polygon zones. Each one can change grow speed and yield, allow or ban specific seeds, cap plant counts and show an optional map blip. A free-fly 3D preview and an in-world viewer outline every zone at once, with one-click teleport.

In-Game Plant Designer
Create or edit plant types live from the admin panel. Set growth stages with a rotating 3D prop preview, loot tables, harvest tools, animations and offsets, then save for instant effect with no restart. Saving a plant makes its seed item usable straight from the inventory, no command needed.

Categories With Inherited Defaults
Set harvest tools, loot and ground rules once per category and every plant in it inherits them. Override any single plant when you want it to behave differently.

Crops That Have to Be Earned
Lock a plant behind a skill and a minimum level, then pay XP back for planting, watering, feeding and harvesting. Each of the four actions is set on its own, per plant type or once for a whole category. Runs on ml_skills and stays out of the way when it is not installed.
Clean Interaction Panel
Growth, water, fertilizer and health shown at a glance, with item pickers for watering and feeding. Works with target interaction and falls back to a simple command.

In-World Plant Panel
Switch it on and the plants speak for themselves: a small status badge on the ones around you, and on the plant you look at a full readout of growth, water, fertilizer and health with keys to water, feed, harvest or burn it down. Comes in a neutral white look that suits any server, or tinted with your theme. Off by default, so updating changes nothing for your players until you want it to.
Survives Restarts
Plants keep growing through server restarts and while their owners are offline. Every crop, plant type, category and zone is saved and restored automatically.
Smooth With Hundreds of Plants
Crops stream in around each player and despawn once they move away and even a huge farm stays light on performance.
Full Oversight
Per-event Discord logging for planting, watering, harvests with the full reward list, destructions, plant deaths and every admin change. An admin view adds live analytics, a plant map and a top-planters board. A dedicated exploit channel logs too-far, too-fast, missing-item and over-limit attempts.

Shared or Owner-Only Crops
Decide per plant, per category or server-wide whether anyone nearby can tend and harvest a crop or only its owner. Admins can always step in.
Per-Player Plant Caps
One global cap on plants per player, with per-type, per-category and per-zone overrides. No single grower can carpet the map.

Metadata on Every Drop
Harvest items can carry metadata like quality or durability, with random ranges and ready-made presets set right in the designer.
Tools That Wear Out
Harvest tools can be checked, consumed or lose durability per harvest, and watering items can hand back an empty container.




