Survival Bundle | Radiation, Climate & Wounds
Radiation kills you in the wrong zone, cold and weather wear you down, and injuries stay until a medic treats them. Three survival layers that already read each other.









Overview
Three systems that turn the map into the threat. Each runs on its own, and each was written to notice the others. Radiation Zone drops lethal areas where the geiger counter in a player's hands is the only warning they get. Climatic Vitals tracks temperature and weather, so a cold night or a long walk actually costs the player something. Health System gives wounds, fractures and diseases that stay until a medic treats them, with no instant regen.
Stacked together, a rad zone on a cold night with an untreated wound is three problems at once. It also hands your medics a real job instead of a heal command. Zones, weather effects and injury rules all tune from the admin side.
Included Products

Radiation Zones | Geiger Counters
You mark parts of your map as radioactive, and the only way to read them is the Geiger counter in a player's hands. A live device screen, a draining battery, layered hazmat and vehicle protection, cure and immunity items, and a dose that keeps counting even when a modded client tries to block it, so nobody walks through clean. Contamination is saved per player and survives relog.

Climate | Heat, Cold and Wetness
Body temperature answers to the sky, the clock, what a player wears and where they shelter. Comes with real vehicle climate control, a rain and swimming wetness system, warming or cooling drinks, custom temperature zones and easy ties into your medical, drug and roleplay scripts.

Health System | Wounds and Fractures
Wounds land on the body part that took the hit and stay there until a medic treats them. Bleeding, fractures with real plaster casts, staged diseases, a downed last stand, life points and a personal respawn tent your players pitch out in the wild.
