Climatic Vitals | Advanced Survival & Vehicle Climate
Turn GTA weather into something players actually feel. Body temperature reacts to the sky, the clock, what they wear and where they shelter, with real vehicle climate control, a rain and swimming wetness system, warming or cooling drinks, custom temperature zones and easy ties into your medical, drug and roleplay scripts.

















Overview
Weather in GTA looks the part but does nothing to the player. Climatic Vitals gives it teeth: body temperature is a live value, recalculated every second from the sky, the clock, the ground under the player and the clothes on their back.
What to expect
- Every weather type pulls the felt temperature toward its own range
- One shared server value, so the whole city lives the same weather
- Night cold, indoor shelter, clothing warmth and vehicle insulation all count
- Too hot or too cold drains health while the screen ices over or ripples
- Rain soaks by line of sight: an awning keeps you dry, an open roof does not
- Swimming lands an instant cold hit, campfires and heaters dry you off
- Working vehicle climate control with four panel looks by vehicle class
- Each car remembers its own settings between trips
- Celsius or Fahrenheit, custom temperature zones and consumable buffs
- Idles at 0.00-0.01ms in resmon
Works on ESX, QBCore, QBox and Standalone.
Key Features
Real-Time Felt Temperature
Body temperature is worked out every second from the current weather, the time of day, the shelter around the player, the vehicle they are in and what they are wearing. The reading shows both the raw ambient figure and the one they actually feel.

Every Weather Hits Different
Every weather type pulls the temperature toward its own base and range, from a baking heatwave under clear summer skies down to a sub-zero blizzard. The server holds one shared ambient value so the whole city lives through the same weather. Sixteen weather profiles ship tuned, including the Christmas, snow and Halloween event weathers.

Temperature That Survives A Restart
The shared ambient temperature is saved, so the weather your players were living through carries over a server restart instead of snapping back to a default. You can switch this off if you prefer a fresh start every boot.
Vehicle Climate Control
Open the in-car panel with a keybind and run AC, heat or auto with an adjustable target temperature and fan speed. The cabin eases the driver toward the set point, and the heater also dries them off faster.

Four Climate Panel Looks
The climate panel comes in Utility, Minimal, Luxury and Retro styles, assigned automatically by vehicle class with per-model overrides, so a supercar shows a different panel than a work truck.

Per-Vehicle Memory
Each car keeps its own climate settings between trips. The temperature, mode and fan speed you left running are still set the next time you get in.

Wetness With Shelter Detection
Rain soaks the player and pulls their temperature down, but a line-of-sight check means an awning, a hard-top vehicle or an interior keeps them dry, while a convertible with the roof down still gets them wet.

Swimming Cold Penalty
Being in water takes a configurable bite out of the felt temperature straight away, on top of the wetness it builds. A swim in cold weather can drop the player into danger fast.

Clothing Insulation
Hats, jackets and coats, pants, shoes and tops each carry a warmth value you set, and light clothing like a t-shirt reads as a cooling effect. A male freemode starter set ships in the box; add drawable IDs for your own packs and genders. Players who dress wrong for the weather pay for it.

Heat And Cooling Props
Campfires, stoves and burning tyres give off heat that grows the closer you stand, while fans and AC units lower the felt temperature. The effect scales with distance and is configurable per prop model.

Indoor Sheltering
Stepping into an interior eases the felt temperature toward a comfortable target at a strength you choose, warming the player in the cold and cooling them in the heat rather than applying a flat offset.

Night-Time Cold Penalty
After dark the script applies a cold penalty. Nights bite harder than days and a clear desert can turn dangerous once the sun goes down.

Damage And Vitals Consequences
Felt heat above a hot threshold or cold below a freezing one drains health on a timer, and burns hunger in the cold or thirst in the heat.
Screen Effects
As the player overheats or freezes the screen ramps through a frost or heat-haze vignette that intensifies with the danger and clears the moment they get back to a safe temperature.

Custom Temperature Zones
Mark out areas as a polygon, box or sphere and give them a fixed or distance-based temperature shift, with optional map blips and entry alerts, for walk-in freezers, foundries or freezing mountain peaks.

Warming And Cooling Drinks
Bind any item to a timed warming or cooling buff with its own progress bar, animation and held prop, like a coffee that adds warmth or a cold drink that takes it away. The item is consumed on use.
Celsius, Fahrenheit And Movable Reading
Players switch between Celsius and Fahrenheit and drag the on-screen reading wherever they like, and the unit choice is remembered per player. Servers can lock the position and scale, gate the reading behind a required item, or hide it on command. The reading can also be resized with the scroll wheel while moving it, and the size is saved too.

Plug It Into Your Other Scripts
Other resources can read the live felt and ambient temperature and the full climate state, apply a temporary buff, open the climate panel, and pause or hide the whole system. Useful for tying weather into medical, drug or roleplay scripts.
Vehicle Insulation By Class
Sitting inside a car shields the player from the worst of the weather, and bigger, better-sealed bodies hold more warmth. A compact gives a little, an SUV a lot, and heavy machinery like a tank or a fire truck shrugs off the cold almost entirely. Class warmth ships tuned for compacts, sedans, SUVs and emergency vehicles, with per-model overrides and any other class one config line away; open-top bikes give nothing at all.

Works With Your Weather Script
Reads the live in-game weather rather than hooking one specific sync resource. Whatever weather script your server already runs keeps working, with no integration step.





