Loot Zones | Visual Loot Editor
Build lootable zones in the world with a visual editor instead of editing config files. Rotate categories on a timer, gate loot behind skill checks and tools, reward XP, alert the police, open lootbox stashes and tune every drop from one panel.






Overview
Loot Zones turns loot into something you build, not something you configure. Place a zone, drop the props inside it and set the radius standing in the world, then let categories reshuffle their zones on a timer so nobody settles into a fixed route.
What to expect
- Zones are placed visually in the world, with no coordinates to copy
- Categories keep a min and max of zones live and rotate them on their own
- A random offline window after restarts stops spawn camping
- Guaranteed drops plus chance tables, with metadata presets on any item
- Props lock behind wearing tools or minigames: skill check, lockpick, thermite
- Every claim is re-checked on the server: too far or no tools, no loot
- Optional Skills XP and skill-gated high tier zones
- Police alerts on sensitive areas and openable stash props
- A scanner sorts existing map props, an analytics panel flags orphaned loot
- Holds 0.00ms idle in resmon
Works on ESX, QBCore, QBox and Standalone.
Key Features
Visual In-Game Editor
Place zones, drop props and set the radius live in the world. No coordinate hunting and no config files to edit. Live preview scatters sample loot and warns when a zone holds more props than its radius can fit.
Dynamic Zone Rotation
Categories cycle zones on and off, holding a minimum and maximum live count and reshuffling on a random timer.
Randomized Startup Delay
Set a range and zones stay offline for a random window after each restart so nobody can camp a spawn the moment the server boots.

Skills XP Integration
Award XP on every loot and gate zones behind unlocked skills. Switches off cleanly when no skill system is running.

Flexible Loot Tables
Guaranteed drops, random tables with multiple rolls, set per prop or per category.
Metadata Editor
Attach metadata to any item with a visual or raw editor, with presets for durability, ammo, food, weapons and clothing.
Tool & Durability
Require tools to loot, wear them down per use and remove them once worn out. Check only, consume or degrade.
Minigames
Gate loot behind a skill check, lockpick, thermite or scrambler. Lockpick and thermite need bd-minigames, scrambler needs ps-ui.

World Props & Scanner
Detect existing map props with the in-game scanner and fold them into their own prop categories.

Police Dispatch
Optionally alert police and sheriff jobs when a zone is looted, with map blips, cooldowns and a per-zone chance.

Lootbox Stashes
Turn any prop into an openable inventory stash instead of an instant pickup. Per-prop stash grid size and a timed loot reveal delay.
Time-Locked Zones
Schedule activation by in-game time or by real server time, for night-only scavenging or work-hours loot.
Item Analytics
A panel listing every lootable item with its sources, quantities and drop chances, flagging orphan and cross-category entries.

Per-Prop Control
Set per-prop offset, rotation and height, disable regeneration, or toggle collision for models with broken collision.
Admin Map
See every zone, its live status and its category on one in-game map. Teleport straight to any zone from the panel.
Loot Regrowth
Looted props come back after a per-zone regrow timer, or stay gone for good when you mark a prop as one-time. Fixed props return to the same spot, randomized ones reshuffle on the next pass.
Light On A Full Server
0.00ms idle, with loot broadcasts batched and staggered to stay smooth under heavy load.

Developer Hooks & Exports
Open hooks for loot multipliers, bonus drops, faction gates and custom animations, plus exports so your other scripts can read and refresh zones.
No Target Menu Needed
Auto-detects your targeting resource and falls back to a plain press-E prompt. Zones work the same with or without a target script.
Custom Animations & Prompts
Pick the looting animation per prop and preview it live on your character. Prompt text, progress label and interaction time are per prop too.




