Dependencies

2 min readUpdated 2 weeks ago

Required

  • ml_bridge: framework, inventory, target, notifications and stashes
  • ox_lib: zones, callbacks, skill checks and progress bars
  • oxmysql: stores zones, categories, world props and settings

Framework

server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootzones
server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootzones
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootzones
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_lootzones
Auto Detection

ml_bridge detects your framework, inventory and target resource. No manual setup.

Optional

Every resource below is detected at startup. Start it before ml_lootzones.

Inventory

  • ML Inventory: lootbox stashes open in the grid inventory, and the loot editor gains the Clothing reward (a fixed piece or a random piece from a series, with a photo of each model)

Progression

  • ml_skills: XP per loot and skill requirements per prop
  • ml_battlepass: looting advances battlepass objectives. Turn it off with Config.Battlepass.Enabled = false

Clothing Packs

  • ml_random_cloth: sealed clothing packs or their contents as loot rewards

Minigames

  • bd-minigames: lockpick (easy, medium, hard) and thermite
  • ps-ui: scrambler

The four ox_lib skill checks are always available.

Target

  • ox_target or qb-target: props get a target option. Without one, players get a press-E prompt on the prop.