Loot Props | Lootable World Objects & Hunting

Turn any world object, dead NPC or animal into a searchable source of loot, all set up in-game without touching a config file. Weapon rules for clean hunting, wearing tools, minigames, no-loot zones, openable stashes and optional Skills XP.

Status
Creator
Compatible With
ESXQBCoreQBoxStandalone
Requirements
ml_bridgeox_liboxmysql
Recommended
ml_skills
Price49.99One-time purchase

Overview

Loot Props makes the world itself worth searching. Aim the in-game scanner at a dumpster, a toolbox or a fresh carcass and it becomes a loot source, with no files to edit and no restart. A deer dropped with a rifle gives meat; one caught in an explosion gives nothing.

What to expect

  • Turn any object, dead NPC or animal into a lootable source
  • Kill-weapon rules for hunting, checked on the server
  • Different butchering tools pull different cuts
  • Guaranteed drops plus chance tables that roll several times
  • Metadata on any reward, with presets for durability, ammo and food
  • Lock props behind tools that wear down, or behind a minigame
  • Categories share loot, tools and police rules across props
  • No-loot zones, police alerts and openable stash mode
  • Optional Skills XP that switches itself on when the tree is running
  • Runs between 0.00 and 0.01ms idle

Works on ESX, QBCore, QBox and Standalone.

Key Features

Lootable World Objects

Make any in-world object lootable by its model. Point the in-game scanner at it and add it on the spot.

Lootable World Objects

Hunting and Animals

Loot dead NPCs and animals. The kill is read automatically and only the models you configure ever drop loot.

Hunting and Animals

Clean Kill Rules

Choose which weapons leave a clean carcass. An animal caught in an explosion is too damaged to harvest.

Clean Kill Rules

Loot by Weapon

Reward different loot for the weapon used at butchering. A knife pulls premium cuts and a hatchet rough ones. Butchering can also wear the weapon itself down per use.

Loot by Weapon

In-Game Builder

Create and edit every prop, loot table and rule from an admin panel inside the game. Nothing to touch by hand. Preview any model in 3D in front of you and highlight every matching prop in the world before you commit.

In-Game Builder

Deep Loot Tables

Mix guaranteed drops with chance tables that roll several times, and pay out cash or bank money on top.

Deep Loot Tables

Item Metadata

Attach metadata to any reward with a visual or text editor, using ready presets for durability, ammo, food and clothing.

Item Metadata

Wearing Tools

Require tools to loot, drain their durability on each use, and remove them once they break.

Wearing Tools

Minigame Locks

Gate loot behind a skill check, a lockpick, thermite or a scrambler before it is handed over, the extras appearing when the matching minigame resources are installed.

Minigame Locks

Shared Categories

Group props into categories that share loot, tools, weapon rules and police settings in one place.

Shared Categories

Cooldowns and One-Time Loot

Set global or personal cooldowns, delete a prop after looting, or make a reward never come back.

Cooldowns and One-Time Loot

No-Loot Zones

Draw circular zones where looting is switched off, for safezones, events and protected areas.

No-Loot Zones

Police Alerts

Optionally alert police and sheriff jobs when a sensitive prop is searched, with a map blip and its own cooldown.

Police Alerts

Openable Stashes

Turn a prop into an openable storage stash instead of an instant pickup. Players sort through the haul. Several players can dig through the same stash at once, and abandoned stashes clean themselves up.

Openable Stashes

Skills Experience

Award experience per loot and lock props behind unlocked skills. Cleanly skipped when no skill system is running.

Skills Experience

No Forged or Farmed Loot

A player only gets the loot from the kill they made, and the same prop cannot be farmed twice for a free second haul.

No Forged or Farmed Loot

Loot Never Lost

When a player's pockets are full, the leftover reward drops at their feet on the ground instead of vanishing. A full inventory never costs them the drop.

Loot Never Lost

Stays Out Of The Way

Sits idle at 0.00ms when nobody is looting, and the prop scan slows itself down when nothing lootable is nearby.

Stays Out Of The Way

Regrow and Restart Guard

Looted props can vanish for everyone and grow back on their own timer, and a random startup delay keeps loot closed while players pour in after a restart.

Regrow and Restart Guard

Open Developer Hooks

Open hook files let your own scripts change loot, apply multipliers, add bonus drops, override cooldowns or block looting per prop, with exports to read any config.


Target or Keypress

Uses your target resource when one is running and falls back to a simple [E] prompt when not. Detected automatically, or forced either way in the config.


Custom Search Animations

Give each prop its own search animation, previewed live on your character while you scroll the catalog, with a custom progress label and timing.


Discord Logs and Auto Kick

Send loot pickups, tool wear, admin edits and exploit attempts each to their own Discord webhook, and repeat exploiters get kicked automatically.

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