Dependencies
Required
ml_bridge: framework, inventory, target, notifications and stashes- ox_lib: callbacks, skill checks and progress bars
- oxmysql: stores props, categories, no-loot zones and settings
Framework
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootpropsserver.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootpropsserver.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_lootpropsserver.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_lootpropsAuto Detection
ml_bridge detects your framework, inventory and target resource. No manual setup.
Optional
Every resource below is detected at startup. Start it before ml_lootprops.
Inventory
- ML Inventory: lootbox stashes open in the grid inventory, and the loot editor gains the Clothing reward (a fixed piece or a random piece from a series, with a photo of each model)
Progression
ml_skills: XP per loot and skill requirements per propml_battlepass: looting advances battlepass objectives. Turn it off withConfig.Battlepass.Enabled = false
Clothing Packs
ml_random_cloth: sealed clothing packs or their contents as loot rewards
Minigames
bd-minigames: lockpick (easy, medium, hard) and thermiteps-ui: scrambler
The four ox_lib skill checks are always available.
Target
ox_targetorqb-target: props get a target option. Without one, players get a press-E prompt.