Dependencies

2 min readUpdated 2 weeks ago

Required

  • ml_bridge: framework, inventory, money, vehicle keys, target, permissions and logs
  • ox_lib: zones, callbacks, progress bars and skill checks
  • oxmysql: stores missions, NPCs, reputation and completions

Framework

server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missions
server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missions
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missions
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_missions
Auto Detection

ml_bridge detects your framework, inventory, target and vehicle keys resource on its own.

Optional

Start these before ml_missions. They are detected at startup.

Audio

  • xsound: plays ElevenLabs voice lines, custom audio files and camera voice lines

Inventory

  • ML Inventory: the loot editor gains the Clothing reward, a fixed piece or a random piece from a series, with a photo of each model

Progression

  • ml_skills: skill requirements, skill XP and skill unlocks per mission
  • ml_battlepass: finished missions advance battlepass objectives. Turn it off with Config.Battlepass.Enabled = false

World

  • ox_doorlock: INTERACT_PROGRESS objectives can lock and unlock doors
  • AdvancedParking: vehicles kept after a mission are removed from its database, so they do not respawn on rejoin

Minigames

  • bd-minigames, bl_ui, mgc, ultra-voltlab, utk_fingerprint with utk_hackdependency: extra minigames for objectives

The ox_lib skill checks are always available.