Dependencies
Required
ml_bridge: framework, inventory, money, vehicle keys, target, permissions and logs- ox_lib: zones, callbacks, progress bars and skill checks
- oxmysql: stores missions, NPCs, reputation and completions
Framework
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missionsserver.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missionsserver.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_missionsserver.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_missionsAuto Detection
ml_bridge detects your framework, inventory, target and vehicle keys resource on its own.
Optional
Start these before ml_missions. They are detected at startup.
Audio
- xsound: plays ElevenLabs voice lines, custom audio files and camera voice lines
Inventory
- ML Inventory: the loot editor gains the Clothing reward, a fixed piece or a random piece from a series, with a photo of each model
Progression
ml_skills: skill requirements, skill XP and skill unlocks per missionml_battlepass: finished missions advance battlepass objectives. Turn it off withConfig.Battlepass.Enabled = false
World
ox_doorlock:INTERACT_PROGRESSobjectives can lock and unlock doorsAdvancedParking: vehicles kept after a mission are removed from its database, so they do not respawn on rejoin
Minigames
bd-minigames,bl_ui,mgc,ultra-voltlab,utk_fingerprintwithutk_hackdependency: extra minigames for objectives
The ox_lib skill checks are always available.