Dependencies
Required resources
ml_bridgehandles player identity, inventory access, usable items, permissions and 3D waypoints.ox_libprovides keybinds, notifications, model loading and clipboard access.oxmysqlstores map annotations and discovered areas in MySQL. It is required in both storage modes.
Framework and inventory
Use the framework and inventory supported by your ml_bridge installation. Start those resources before ml_bridge. Map items must be registered in the inventory before players can use them.
For QBCore, start qb-core; for Qbox, start qbx_core; for ESX, start es_extended. A standalone setup needs the corresponding player and inventory support in ml_bridge.
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_custommapMinimap and HUD
The circular minimap and its border run inside ml_custommap. They need no other HUD or minimap resource.
Set Config.MinimapControl = false if another resource should control minimap styling, visibility and position. The item maps, DUI mode, fog of war, compass and waypoints remain available.
When minimap control is enabled, keep other resources from replacing the same radar textures or moving its components.
Item definitions
The package includes item examples in _INSTALL/items.lua and twelve icons in _INSTALL/images, the compass and survival_kit included. Adapt the item definitions to your inventory format and copy the icons to its image directory.