Dependencies

1 min readUpdated Jun 4, 2026

Required

  • ml_bridge: Framework abstraction (player, inventory, items, waypoints)
  • ox_lib: Keybind registration, notifications, clipboard
  • oxmysql: Database layer for marker persistence and fog of war

Framework

server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_custommap
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_custommap
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_custommap
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_custommap
Auto Detection

ml_bridge detects your framework automatically. No manual setup.

Optional

HUD

  • ml_hud: When present, Config.RadarControl.enabled = true tells it to show/hide the GTA radar based on whether the player carries a map item. Harmless if the export is not available.

Inventory

Any inventory system supported by ml_bridge works:

  • ox_inventory
  • qb-inventory
  • ps-inventory
  • origen_inventory
  • Any ESX / QBCore / Qbox default inventory

The script only uses Bridge functions: Bridge.HasItem, Bridge.GetSlot, Bridge.GetItems, Bridge.BindUsableItem, Bridge.SetItemMeta, Bridge.GiveItem. Whichever inventory your framework uses, these calls route through the correct backend.