Dependencies
Required
- ml_bridge: Framework abstraction, inventory operations, usable items, permissions, notifications, logging
- ox_lib: Callbacks, model and animation loading
- oxmysql: Database driver for stations, recipes, blueprints, queue and player progression
Framework
server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_craftingserver.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_craftingserver.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_craftingserver.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_craftingAuto Detection
ml_bridge detects your framework automatically. No manual setup.
Optional
Progression
- ml_skills: Skill gating and XP rewards. Recipes can require an unlocked skill or a level, stay hidden until the skill is learned, and pay XP into the ml_skills tree with automatic category routing. Configured through
Config.ExternalSkills
Fuel
- ml_fuel: Refuel benches with reusable jerrycans. With
Config.Fuel.mlFuel.enabled, any item carryingfuelAmountandfuelTypemetadata is treated as a fuel container: it is kept in the inventory and only emptied, never consumed
Other
- ml_vehiclecraft: When started, the recipe editor can list buildable vehicles from it
- ml_hud: The shipped
open/client.luacontains a sample stress call wired to ml_hud, wrapped in a safe call. Remove or replace it freely