Dependencies

1 min readUpdated Jun 10, 2026

Required

  • ml_bridge: Framework abstraction, inventory operations, usable items, permissions, notifications, logging
  • ox_lib: Callbacks, model and animation loading
  • oxmysql: Database driver for stations, recipes, blueprints, queue and player progression

Framework

server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_crafting
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_crafting
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_crafting
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_crafting
Auto Detection

ml_bridge detects your framework automatically. No manual setup.

Optional

Progression

  • ml_skills: Skill gating and XP rewards. Recipes can require an unlocked skill or a level, stay hidden until the skill is learned, and pay XP into the ml_skills tree with automatic category routing. Configured through Config.ExternalSkills

Fuel

  • ml_fuel: Refuel benches with reusable jerrycans. With Config.Fuel.mlFuel.enabled, any item carrying fuelAmount and fuelType metadata is treated as a fuel container: it is kept in the inventory and only emptied, never consumed

Other

  • ml_vehiclecraft: When started, the recipe editor can list buildable vehicles from it
  • ml_hud: The shipped open/client.lua contains a sample stress call wired to ml_hud, wrapped in a safe call. Remove or replace it freely