Configuration
General
1Config.Language = 'en'
2Config.Command = 'autocapture'
3Config.EnableCommand = true
4Config.AceRestricted = true
5Config.AcePermission = 'ml_autocapture.use'Language: UI and notification locale. Additional locale files are stored inlocales/.Command: chat command that opens the studio.EnableCommand: Enables the chat command and admin-panel exports.AceRestricted: Requires framework administrator permission or the configured ACE.AcePermission: Additional ACE permission. Set it to an empty string to accept framework administrators only.
Studio location
1Config.RoutingBucket = 970
2Config.StudioCoords = vector3(0.0, 0.0, -150.0)
3Config.StudioHeading = 180.0
4Config.StudioAutoRelocate = true
5Config.StudioClearRadius = 25.0
6Config.StudioAltCoords = {
7 vector3(0.0, 0.0, -500.0),
8 vector3(1600.0, 3100.0, -500.0),
9 vector3(2500.0, -350.0, -500.0),
10}
11Config.ChromaKeyColor = 'magenta'
12Config.BackendPort = 3960RoutingBucket: Private bucket used by studio captures.StudioCoordsandStudioHeading: Primary hidden studio position and heading.StudioAutoRelocate: Tests the primary location and selects the first clear alternative.StudioClearRadius: Radius checked for map objects around a studio location.StudioAltCoords: Alternative hidden studio positions.ChromaKeyColor: Acceptsmagentaorgreen.BackendPort: Loopback port used by the bundled image processor.
Capture timing
1Config.Capture = {
2 applyWait = 400,
3 settleFrames = 15,
4 settleWait = 0,
5 streamWait = 3000,
6 propWait = 300,
7 batchSize = 10,
8 batchPause = 250,
9 gcEvery = 60,
10 fast = false,
11 captureScale = 3,
12 uploadTimeout = 20000,
13 uploadWait = 1500,
14}applyWait: Safety delay after applying an item.settleFrames: Rendered frames waited after mounting the camera. Raising it prevents the normal game view from appearing on slow clients.settleWait: Delay after each completed shot.streamWait: Maximum asset streaming wait.propWait: Additional wait for ped props.batchSizeandbatchPause: Periodic pause controls.gcEvery: Garbage-collection interval in shots. Zero disables it.fast: Removes optional timing margins but keepssettleFrames.captureScale: Maximum source scale relative to the requested output. Zero captures at game resolution.uploadTimeout: Maximum wait for the backend write confirmation.uploadWait: Fallback delay after repeated missing confirmations.
Output routing
1Config.OutputRoots = {
2 clothing = 'ox',
3 prop = 'ox',
4 vehicle = 'self',
5 outfit = 'self',
6 cinematic = 'self',
7}ox: Writes belowox_inventory/web/images/.self: Writes belowml_autocapture/images/.
The panel can override these defaults for a single run.
Clothing
1Config.Clothing = {
2 size = 256,
3 format = 'png',
4 quality = 92,
5 transparent = true,
6 autoCrop = true,
7 cropPadding = 0.04,
8}
9Config.CaptureAllTextures = true
10Config.IncludeDecals = falsesize: Square output size.format:pngorjpg.quality: JPEG quality from 40 to 100.transparent: Removes the chroma background.autoCrop: fits the garment inside the thumbnail.cropPadding: transparent margin per side, as a fraction from 0 to 0.25.CaptureAllTextures: Captures every texture of each drawable.IncludeDecals: Includes clothing component 10.
Config.CameraPresets stores the framing for each clothing group. Each entry supports fov, zPos, rotation, dist, defaultAngleH, defaultCamZ and defaultRoll. Config.Slots maps inventory labels to component or prop IDs and their camera preset.
Props
1Config.Props = {
2 enabled = true,
3 autoCamera = true,
4 size = 256,
5 format = 'png',
6 quality = 92,
7 transparent = true,
8 outputKey = 'inventory',
9 pitch = -18.0,
10 yaw = 35.0,
11 margin = 1.35,
12 list = { ... },
13}enabled: Enables the Props tab.list: item and model pairs. The file ships 184 of them, for example{ item = 'model_windowway_metal', model = 'nc_windowway_metal' }.autoCamera: Frames each model from its dimensions.size,format,qualityandtransparent: Prop output settings.outputKey: Output subfolder mapping.pitch,yawandmargin: Automatic framing defaults.list: Item/model mappings.itembecomes the filename;modelis spawned for the capture.
Vehicles
1Config.Vehicles = {
2 enabled = true,
3 autoCamera = true,
4 size = 512,
5 format = 'png',
6 quality = 92,
7 transparent = true,
8 outputKey = 'vehicles',
9 source = 'config',
10 yaw = 35.0,
11 pitch = -8.0,
12 margin = 1.25,
13 primaryColor = nil,
14 secondaryColor = nil,
15 plateText = nil,
16 background = { mode = 'none', color = '#181a21', color2 = '#0b0d12', pad = 0 },
17 list = {},
18}source: Uses the configured list by default. The panel can switch to all spawnable models or a custom list.primaryColor,secondaryColorandplateText: optional appearance overrides. Set both colours as{ r, g, b }, one alone is ignored.background.mode:none, solid colour or gradient as selected in the panel.background.color,color2andpad: Background colours and transparent padding.
Cinematic presets
1Config.Cinematic = {
2 enabled = true,
3 outputKey = 'showcase',
4 width = 1920,
5 height = 1080,
6 format = 'png',
7 quality = 95,
8 watermark = false,
9 bucket = 972,
10 streamWait = 1500,
11 settleWait = 500,
12 clearNearby = true,
13 clearRadius = 90.0,
14}
15Config.Naming = { fallback = '{model}_{set}_{shot}' }width,height,formatandquality: Default cinematic output.watermark: appliesimages/watermark.pngif you add that file. None ships with the resource.bucket: Private bucket used for on-location batches.streamWaitandsettleWait: World and subject settling delays.clearNearbyandclearRadius: Hide ambient traffic and pedestrians around the shot.Naming.fallback: Default filename pattern. Available placeholders are{model},{set},{shot},{scene}and{index}.
Config.Scenes stores locations, environment, lights, depth of field and default framing. Config.Shots stores relative camera angles. Config.Compositions stores vehicle and ped slots. Config.Sets binds a scene, composition, shots and output recipe. These presets can also be created and deleted from the in-game studio.
Outfit
1Config.Outfit = {
2 enabled = true,
3 outputKey = 'showcase',
4 size = 1024,
5 format = 'png',
6 quality = 92,
7 transparent = true,
8 scene = '',
9 fov = 35.0,
10 yaw = 22.0,
11 pitch = -3.0,
12 margin = 1.75,
13 base = {},
14 poses = { ... },
15 outfits = {},
16}scene: Empty uses the transparent studio; a scene key uses that location.base: Clothing applied before the showcased item.poses: animation, scenario or neutral pose definitions. The file ships five: Relax, Confident, Cool, Flex and Idle.outfits: Optional named complete outfits.
Photo mode
1Config.Photo = {
2 enabled = true,
3 outputKey = 'photo',
4 width = 1920,
5 height = 1080,
6 format = 'png',
7 quality = 95,
8 privateBucket = true,
9 bucketId = 971,
10 clearNearby = false,
11 clearRadius = 60.0,
12 subjectDefault = 'vehicle',
13}privateBucketandbucketId: Isolate the administrator while composing.clearNearbyandclearRadius: Default ambient cleanup.subjectDefault:vehicleorped.pedModels: ped models offered when the subject is a ped.
Config.Photo.camera controls FOV limits, flight speed and mouse sensitivity. dof, watermark, lights, grading, postfx, weathers and framing provide the initial editor presets.
Studio backdrop and lights
1Config.DefaultMode = 'clothing'
2Config.GreenScreen = {
3 width = 8.0,
4 depth = 8.0,
5 height = 8.5,
6 floorOffset = -3.0,
7}
8Config.HeadMask = { offsetZ = 0.08, halfSize = 0.17 }
9Config.StudioLights = {
10 { offset = vector3(0.0, 2.5, 1.0), range = 8.0, intensity = 3.0 },
11 { offset = vector3(-2.5, 0.0, 1.0), range = 5.0, intensity = 2.0 },
12 { offset = vector3(2.5, 0.0, 1.0), range = 5.0, intensity = 2.0 },
13 { offset = vector3(0.0, -1.5, 1.0), range = 4.0, intensity = 1.5 },
14 { offset = vector3(0.0, 0.0, 3.0), range = 6.0, intensity = 2.5 },
15}DefaultMode: mode the studio opens on:'clothing','prop'or'vehicle'GreenScreen: size of the backdrop box around the subject and how far its floor sits below the studio point. Its color followsConfig.ChromaKeyColorHeadMask: height and size of the mask that hides the head in clothing shotsStudioLights: lights placed around the subject during transparent captures, with offset, range and intensity
Studio environment and UI
1Config.Studio = {
2 overrideTime = true,
3 hour = 12,
4 minute = 0,
5 overrideWeather = true,
6 weather = 'EXTRASUNNY',
7 lightColor = { r = 255, g = 255, b = 255 },
8 lightBoost = 1.0,
9}
10Config.UITheme = {
11 preset = nil,
12 colors = { primary = nil, accent = nil, background = nil, surface = nil, text = nil },
13}Studiofixes time, weather and light colour during transparent captures.UITheme.presetaccepts a resource preset ornilto inherit the global Micio UI preset.- Each
UITheme.colorsfield accepts a CSS hex colour ornilto inherit it.
Output Folder
1Config.OutputResource = 'ox_inventory'
2Config.OutputSubPath = 'web/images/clothing'OutputResource: Resource that receives the imagesOutputSubPath: Folder inside that resource
Vehicle Configurator
Shoots a car and each of its parts as separate layers, on the same locked camera.
1Config.Configurator = {
2 outputKey = 'configurator',
3 width = 0,
4 height = 0,
5 autoCrop = true,
6 cropPadding = 24,
7 maxWidth = 0,
8 threshold = 28,
9 warmupWait = 1000,
10 applyWait = 120,
11 settleWait = 60,
12 batchPause = 0,
13 hero = { yaw = 35.0, pitch = -8.0, fov = 40.0, margin = 1.25 },
14 paint = {
15 primary = nil,
16 secondary = nil,
17 livery = -1,
18 noPearl = true,
19 },
20 slots = {
21 { key = 'front_bumper', modType = 1, label = 'Front Bumper' },
22 { key = 'rear_bumper', modType = 2, label = 'Rear Bumper' },
23 },
24 list = {},
25}width,height: Forced capture size.0uses the game resolutionautoCrop,cropPadding: Crops every layer to the same rectangle, with this margin in pixelsmaxWidth: Scales the result down to this width.0keeps it as capturedthreshold: Part isolation sensitivity from 1 to 255. Raise it if layers pick up shadowswarmupWait: Milliseconds a new car settles before its base shotapplyWait,settleWait: Milliseconds after fitting a part and after a shotbatchPause: Milliseconds to pause everyConfig.BatchSizeshots.0never pauseshero: The locked camera used for every shot of a carpaint: Paint for the run.nilcolours keep the paint of the car,livery = -1means none,noPearlremoves the pearlescent layer. The panel can override itslots: Parts offered in the panel, shortened here. A part a car does not have is skippedlist: Vehicles to process, such as{ model = 'adder' }. The Vehicles tab can replace it for one run