Dependencies

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Required

  • ml_bridge: framework layer. Every player, inventory and money action runs through it, so ml_airdrop works on any supported framework.
  • ox_lib: panel UI, server callbacks, progress bars and the built-in open minigame.
  • oxmysql: stores the editable planes, crates, loot, zones and flares, plus the drop history.

Framework

server.cfg
1ensure qb-core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_airdrop
server.cfg
1ensure qbx_core
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_airdrop
server.cfg
1ensure es_extended
2ensure oxmysql
3ensure ox_lib
4ensure ml_bridge
5ensure ml_airdrop
server.cfg
1ensure oxmysql
2ensure ox_lib
3ensure ml_bridge
4ensure ml_airdrop
Auto Detection

ml_bridge detects your framework automatically. No manual setup.

Optional

  • ml_skills: grants XP when a drop is looted or a vehicle claimed. Off by default, enabled in Config.Skills.
  • ox_target: only needed when Config.InteractionMethod is set to target. The default textui mode needs nothing extra.
  • An inventory - loot, the open tools and the flare item are delivered through ml_bridge to whatever inventory your server runs.
  • mgc: optional provider for the crate open minigame. Without it, the ox_lib skill check is used instead.