# F.A.Q > Frequently asked questions for ML Recoil Category: RECOIL · Source: https://miciomods.it/docs/ml-recoil-faq · Last updated: 2026-07-09 ## Setup **Does ml_recoil require a specific framework?** No. It talks to the framework only through `ml_bridge`, so the same build runs on ESX, QBCore, QBox and Standalone. **Does it need a database?** No. ml_recoil creates no tables and stores no data. All recoil state is per-client and in memory. **Why is there no recoil on my weapon?** Only weapons listed in `Config.Weapons` get recoil. Add a profile keyed by `joaat('WEAPON_NAME')` to include it. ## Recoil & Damage **How do I make a weapon kick harder?** Raise `VerticalRecoil`, `HorizontalRecoil`, `ShakeIntensity` or `ClassicRecoilAmt` in that weapon's profile. Sustained-fire growth is controlled by `Config.ProgressiveRecoil`. **How does the damage system change weapon damage?** It computes `Damage / VanillaDamage[hash]` and applies it with `SetWeaponDamageModifier`, so you never edit weapons.meta. Keep `shared/vanilla_damage.lua` in sync with your server's base values. **Can I disable instant headshot kills?** Yes. `Config.PvP.DisableHeadshotKills = true` makes headshots deal normal damage instead of an instant kill. **Does crouching really steady my aim?** Yes. `Config.Stance` scales recoil by movement state: crouch lowers it, walking and sprinting raise it. ## Integration **How does the ml_skills integration work?** With ml_skills running, the client reads `GetActiveEffect('betterAccuracy')` and trims recoil by 10% per rank, down to a 0.1 floor. Without ml_skills the multiplier stays at `1.0`. **Can I award XP when a player shoots?** Yes. Add your XP call inside `OnShotFired` in `client/main_open.lua`. See the Developer page for an example. **Should the multiplier be resolved on the client or the server?** Set `Config.XPSystem.Type`. `'client'` resolves it locally; `'server'` fetches it through the callback so the value is server-authoritative. **What are the WEAPON_DGM entries in the config?** Profiles for the optional DGM Apoc weapon pack. They are harmless if the pack is not installed and can be removed. ## Updates **How do I update ml_recoil?** Replace the resource folder with the new release, keeping your edited `shared/config.lua`, `shared/vanilla_damage.lua` and open hook files, then restart the resource. **Will an update overwrite my config?** The config and hook files are escrow-ignored, so back them up before replacing the folder and copy your values back in.