# Dependencies > Required and optional dependencies for ML LootZones Category: LOOT ZONES · Source: https://miciomods.it/docs/ml-lootzones-dependencies · Last updated: 2026-07-05 ## Required - [ml_bridge](https://portal.cfx.re): Framework abstraction, inventory operations, target system, notifications - [ox_lib](https://github.com/communityox/ox_lib): Zones, callbacks, skill checks, progress bars - [oxmysql](https://github.com/communityox/oxmysql): Database driver for zones, categories, and settings persistence ## Framework **QBCore** **server.cfg** ```cfg ensure qb-core ensure oxmysql ensure ox_lib ensure ml_bridge ensure ml_lootzones ``` **QBox** **server.cfg** ```cfg ensure qbx_core ensure oxmysql ensure ox_lib ensure ml_bridge ensure ml_lootzones ``` **ESX** **server.cfg** ```cfg ensure es_extended ensure oxmysql ensure ox_lib ensure ml_bridge ensure ml_lootzones ``` **Standalone** **server.cfg** ```cfg ensure oxmysql ensure ox_lib ensure ml_bridge ensure ml_lootzones ``` > **INFO:** Auto Detection > > `ml_bridge` detects your framework automatically. No manual setup. ## Optional Auto-detected at startup. The script runs without them. ### Progression - [ml_skills](https://miciomods.it): Awards XP per loot and locks props behind unlocked skills. Configured per prop in the loot editor ### Minigames - [bd-minigames](https://github.com/kristiyanpts/bd-minigames): Lockpick (easy/medium/hard), thermite - [ps-ui](https://github.com/Project-Sloth/ps-ui): Scrambler minigame Without a minigame resource, the 4 `ox_lib` skill check difficulties are always available.