# Installation > Setup guide for ML LootProps Category: LOOT PROPS · Source: https://miciomods.it/docs/ml-lootprops-installation · Last updated: 2026-07-05 ## Overview ML LootProps turns any GTA world prop or dead ped/animal into a lootable object. Supports weapon-based kill rewards (different loot per weapon for hunting), tool requirements with durability, minigame locks, dispatch alerts, no-loot zones, loot box stashes, and optional ml_skills XP rewards. All configured through an in-game admin panel. ## Quick Start 1. Download from [CFX Portal](https://portal.cfx.re) 2. Extract to your `resources` folder as `ml_lootprops` 3. Add to `server.cfg`: **server.cfg** ```cfg ensure oxmysql ensure ox_lib ensure ml_bridge ensure ml_lootprops ``` > **WARNING:** Load Order > > `ml_lootprops` must start AFTER `ml_bridge`. Incorrect order causes startup errors. ## Database > **INFO:** Auto Import > > All tables are created on first startup. No SQL to run manually. The script auto-creates these tables: - `ml_lootprops_configs`: Prop configurations - `ml_lootprops_categories`: Loot categories - `ml_lootprops_settings`: Global settings - `ml_lootprops_noloot_zones`: Restricted loot areas ## Verify Start the server and check for: ```lua [ml_lootprops] [INFO] Database tables verified/created successfully [ml_lootprops] [INFO] ML LootProps initialized ``` Open the admin panel: ```lua /mllootprops ``` > **TIP:** Admin Access > > Requires admin permissions through your framework (ace perms for QBCore/QBox, admin group for ESX). **Troubleshooting** - Script not starting. Verify all dependencies are running. Check ensure order in `server.cfg`. - Admin command not working. Confirm admin permissions in your framework. Check console for permission errors. - Prop not lootable. Open the admin panel and verify the model hash is configured with loot tables. - Dead ped not showing target. The scanner only detects dead non-player peds. Verify the ped model is configured.