# Dependencies > Required and optional dependencies for ML Clothing System Category: INVENTORY · Source: https://miciomods.it/docs/ml-inventory-dependencies · Last updated: 2026-07-13 # Dependencies ML Clothing is the clothing and armor core. The advanced inventory ships bundled with it as an open source addon. Both load from the same package, so there is nothing extra to download for the inventory front end. ## Required Resource | Why `ml_bridge` | Framework abstraction. Every player, item, and permission call routes through Bridge, so the resource runs on ESX, QBCore, and QBox without code changes. `ox_lib` | Callbacks, progress circles, animation helpers, and NUI utilities used by the clothing flow and the admin panel. `oxmysql` | Database driver. Used by the admin panel audit log and by the inventory addon. The included advanced inventory | The inventory front end that renders clothing slots, plate carriers, and bag stashes. It ships with this product. > **WARNING:** Load order matters > > The advanced inventory and `ml_bridge` must start before `ml_clothing`. The manifest also registers a `DLC_ITYP_REQUEST` for the armor plate prop, so the resource must be present in your server data folder for that asset to stream. ## Server config load order **server.cfg** ```cfg ensure oxmysql ensure ox_lib ensure ml_bridge ensure ox_inventory ensure ml_clothing ``` The line named `ox_inventory` above is the included advanced inventory. It is bundled with the product. Do not download it separately. ## Framework setup `ml_bridge` detects your framework automatically. The blocks below only differ in which core you start before the shared dependencies. **QBCore** **server.cfg** ```cfg ensure qb-core ensure oxmysql ensure ox_lib ensure ml_bridge ensure ox_inventory ensure ml_clothing ``` :: **QBox** **server.cfg** ```cfg ensure qbx_core ensure oxmysql ensure ox_lib ensure ml_bridge ensure ox_inventory ensure ml_clothing ``` :: **ESX** **server.cfg** ```cfg ensure es_extended ensure oxmysql ensure ox_lib ensure ml_bridge ensure ox_inventory ensure ml_clothing ``` :: **Standalone** **server.cfg** ```cfg ensure oxmysql ensure ox_lib ensure ml_bridge ensure ox_inventory ensure ml_clothing ``` :: > **INFO:** Auto Detection > > `ml_bridge` resolves the framework at runtime. There is no framework option to set inside `ml_clothing`. Player identity, inventory operations, item metadata, and permission checks all go through `Bridge.*`, so the same build works on every supported core. ## Appearance scripts No appearance script is a dependency. ML Clothing works with whatever is running: it detects `illenium-appearance`, `bl_appearance`, `4bit_appearance`, `codem-appearance` (also under its `crm-appearance` name), `fivem-appearance`, and `qb-clothing` at startup and saves worn clothing back through the detected one. With none present it runs in native mode and keeps outfits in item metadata. The clothing and plate systems work either way. The other direction, turning an outfit saved in the appearance menu into inventory items, is wired with one export or event call inside the appearance script: ```lua exports.ml_clothing:syncFromNUI(appearanceData) -- or TriggerEvent('ml_clothing:client:syncFromNUI', appearanceData) ``` See [Clothing Integration](https://miciomods.it/docs/ml-inventory-cloth-integration) for the exact lines to add in `illenium-appearance` and `bl_appearance`, and for the adapter files (one per script in `open/adapters/`) that support any other appearance script.