# Installation > Setup guide for Outpost Category: OUTPOST · Source: https://miciomods.it/docs/ml-base-building-installation · Last updated: 2026-10-21 ## Overview Outpost lets players build survival bases from snapping foundations, walls, floors, stairs and gates in wood, stone and metal. A cupboard or community flag claims the base and holds the upkeep, a power grid runs lights, defenses and elevators, and raids use explosives and weapons against the structures. Bases, crews, storages and circuits are saved to the database. ## Quick Start 1. Download from [CFX Portal](https://portal.cfx.re) 2. Extract the `[ml_base_building]` group to your `resources` folder. Keep the folders named `ml_base_building` and `ml_base_building_props` 3. Add to `server.cfg`, after your framework and inventory: **server.cfg** ```cfg ensure ox_lib ensure oxmysql ensure ml_bridge ensure ml_base_building_props ensure ml_base_building ``` > **WARNING:** Load Order > > `ml_base_building` must start after `ml_bridge` and `ml_base_building_props`. Your framework and inventory must already be running. > **DANGER:** Change the lock pepper > > Set `Config.Locks.codePepper` in `server/config_server.lua` to your own secret before players set any lock code. Changing it later makes every saved code invalid. ## Database Tables are created on first start. `_INSTALL/sql.sql` holds the same schema for manual setup. The main ones: - `ml_bb_props`: every placed piece with position, owner, health and state - `ml_bb_flags`: cupboards and community flags with their tier, stock and limits - `ml_bb_storages`: contents of base storages - `ml_bb_circuits`: power grid state - `ml_bb_crews`, `ml_bb_crew_members`, `ml_bb_crew_log`, `ml_bb_crew_raid_locks`: crews, members, crew history and raid locks - `ml_bb_bed_spawns`: respawn beds - `ml_bb_raid_log`, `ml_bb_event_log`: raid and admin history - `ml_bb_build_bans`: players banned from building - `ml_bb_settings`: settings and tiers saved from the admin panel - `ml_bb_donors`, `ml_bb_owned_sets`, `ml_bb_donor_revocations`, `ml_bb_donor_compensation`, `ml_bb_donor_compensation_claims`: furniture sets and their grants - `ml_bb_mutation_journal`: guards inventory and database changes so a failed step is not repeated Back up these tables before an update and never drop them to apply one. ## Item Registration Copy the entries of `_INSTALL/items.lua` into the `return { ... }` table of `ox_inventory/data/items.lua`, and the PNG files of `_INSTALL/images/` into `ox_inventory/web/images/`. The file holds the building pieces, furniture, materials (`wood`, `stone`, `metal`, `metal_scrap`), cables, fuel, lock items, lockpicks, the `c4_charge` and the `construction_hammer`. Item names must match the keys in `shared/data/models.lua` and the item names in `shared/config.lua`. ## Verify In game, give yourself a building item, use it, place it and check that it is consumed. Then place a cupboard and open its panel. `bb_diag_items` in the server console prints how many building models are defined. It does not check the inventory. **Troubleshooting** - Using an item does nothing: the item is not registered in your inventory, or its name does not match `shared/data/models.lua`. - Pieces turn invisible or show the wrong model: `ml_base_building_props` is not started, or was renamed. - Placement is refused on roads or floors: `Config.SurfaceCheck` blocks foundations on those surfaces. See Configuration. - Building is refused everywhere in the city: the area is inside one of `Config.Building.disabledZones`. - No admin panel: the player needs the ACE `ml_bb.admin.panel` or framework admin rights. `/bb_admin` opens it when `Config.AdminKey` is empty.