# F.A.Q > Frequently asked questions for Outpost Category: OUTPOST · Source: https://miciomods.it/docs/ml-base-building-faq · Last updated: 2026-10-21 ## Setup **How do I change the language?** Set `Config.Language` in `shared/config.lua`: **shared/config.lua** ```lua Config.Language = 'en' ``` The language files are in `locales/`. **How do players start building?** They use a building item, or open the build wheel with `B` while carrying the `construction_hammer`. `/crew` opens the crew panel. A cupboard or community flag claims the area first, and its tier sets the build radius and piece limits. **Where can players not build?** Inside `Config.Building.disabledZones`, the shipped city, safe zone and prison areas. Foundations are also refused on roads, concrete, floors and water through `Config.SurfaceCheck`. ## Upkeep and Decay **How does upkeep work?** Players deposit wood, stone and metal in the cupboard. Each upkeep tick pays for every piece in the base. When the stock runs out, pieces lose health each tick until they break. A warning is sent when a material falls below the tier threshold. **What happens to pieces outside any flag?** They decay on their own through `Config.Upkeep.orphanDecay`. ## Power **What can run on power?** Lights, electric fences, the auto turret and elevators. Generators burn gasoline, diesel or biofuel, solar panels follow the game hour and weather, wind turbines follow the game wind, and batteries store the surplus. Switches, breakers and distributors control the circuit. **Why does my wind turbine produce nothing?** Turbines read the game wind through a nearby player. With nobody close, output stops by default. A server hook in `open/server.lua` can supply wind from your weather resource. **Why did a breaker trip?** The cable carried more than its rated load. Use heavy cable for big loads, and replace the `fuse` to reset the breaker. ## Raids **How do raids work?** Explosives (`weapon_stickybomb`, `weapon_grenade`, `c4_charge`) and weapons damage structures, each with its own damage in `Config.WeaponsDamageByName`. While a base is under raid, repairs, upgrades and building are locked, and crew changes for `Config.Crew.raidLockMinutes` after the last hit. **Is offline raiding allowed?** No, by default. `Config.Raid.disableOfflineRaiding` protects a base once its whole crew has been offline for `offlineGraceMinutes`. **Can raiders loot without blowing up storage?** Yes. During an open raid, a `lock_picker` opens locked storage, and the lockpick tiers open coded doors. ## Crews and Locks **How do crews work?** The owner invites players, also by scanning for nearby ones, and gives each member permissions such as build, open doors, open storage, change codes or use machines. Presets cover full access, builders and visitors. **What happens to lock codes if I change the pepper?** Every saved code stops working. Set `Config.Locks.codePepper` once, before players set codes. ## Admin **What can staff do in the admin panel?** List and teleport to bases on a live map, edit pieces, set health and stock, reassign owners, ban builders, end raids, manage crews, draw no-build zones, review raid and event logs, change combat, fuel and other settings, add cupboard tiers and switch the blackout. Each action needs its ACE from `Config.AdminAcePermissions` or framework admin rights, and destructive actions the destructive ACE or `Config.AdminDestructiveRole`. ## Updates **How do I update the script?** 1. Back up the `ml_bb_` tables 2. Download the latest version from CFX Portal 3. Back up `shared/config.lua`, `shared/data/`, `server/config_server.lua`, `locales/` and `open/` 4. Replace everything else in both resources 5. Restart the server Never drop the tables to apply an update.